jojoa1997 wrote:inventory_plus is not in the default
I'll see what I can, but if I will use Inventory to add the change-armour-ability then it's formspec should be modified. Yes, I would like to change that in the same formspec with the craft area (MC style).
Moreover, currently we have 2 ways (except doin'g that by myself) of changing the inventory: Inventory+ and Unified_inventory. I don't like the second one, cause that's too much for the inventory.
Anyway, I'll try to be:
a) compatible with both of them;
b) compatible with the default game.
I guess I'll make config file where one can set all of that.
____________________________________________________
And now, some AWESOME news!!!I published that on youtube yesterday, so maybe someone already knows this, but for those who don't, I want to make it loud:
3d armor is ANIMATED now!Watch this for details:
http://www.youtube.com/watch?v=Wyp9hQXyU1kPros:
- made with Lua entity
- items from different sets can be put on
- animations of a player & an armor are synchronized
- built-in stuff left intact
Cons:
- armor is a bit bigger than needed (will fix that by myself)
- armor do not protect (will fix that by myself)
- armor is unequippable unless logout (
need help to do this without "Wardrobe" block)
- unlimited simultaneous armors equippable (will add a check to make it impossible to wear 2 helmets)
- animation of a player & an armor are synchronized only after 1st change of animation, e.g one must die, run/sneak or punch smth, even air (can't fix, consider that unimportant)
Also: If anyone knows how make a player visible to himself (camera shift wouldn't work), I'm all ears.