Torch 3D =,D

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Chinchow
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by Chinchow » Mon Jan 21, 2013 15:46

All right thanks for the help
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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yves_de_beck
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by yves_de_beck » Tue Jan 22, 2013 11:43

What about Torches hanging on ceiling???

Image
 

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babe223
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by babe223 » Tue Jan 22, 2013 13:21

wow amazing @ yves_de_beck
I was thinking of doing an update of me I was going to mod the mod signs baser why he put it to the side and floor http://forum.minetest.net/viewtopic.php?id=2736
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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babe223
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by babe223 » Tue Jan 22, 2013 13:51

I would help with my mod? @yves_de_beck?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 09:16

I've the code already complete xD

Do you want try it to code yourself?

If you want i can make a Update for this mod... Because you have posted the download link to my server ;)
Last edited by yves_de_beck on Wed Jan 23, 2013 09:30, edited 1 time in total.
 

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babe223
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by babe223 » Wed Jan 23, 2013 09:46

yes, yes thank you if you do this ;D
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 09:50

oki doki... =)
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 10:19

4aiman wrote:Sorry for making you wait...
Here, add this to the very bottom of nodes.lua
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack)

-- minetest.chat_send_all(oldnode.name .. " was replaced with " .. newnode.name .. " at " .. minetest.serialize(pos))
pos.y = pos.y-1
local nodeunder = minetest.env:get_node(pos)
local name = nodeunder.name
-- minetest.chat_send_all("A node under that is at " .. minetest.serialize(pos) .. " and that is " .. name)
if name ~= "air" and newnode.name == "default:torch" then
   pos.y = pos.y+1
   minetest.env:remove_node(pos)
   minetest.env:place_node(pos, {name="torches:torch_bottom"})
   return
end
end
)

This piece of code replaces default:torch with torches:torch_bottom if a node under it isn't air.

Hereby I request an update! ;)


I've added it ;)
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 10:19

Sooo:

Here are the new Downloadlinks:

http://www.stedefreun.de/download/torches.7z
http://www.stedefreun.de/download/torches.zip

The recipe picture, I have updated!

Perhaps you can post a Topic move request here: http://forum.minetest.net/viewtopic.php?id=2828

Then your mod is released, and everyone can find this mod faster ;)
 

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babe223
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by babe223 » Wed Jan 23, 2013 11:42

I do not know if it was you who changed my whole mod or a bug but I do not need to craft torches and so do the standard torch ready and if I put on the floor she gets Imageif I stick in the ceiling automatically gets Image if I stick it on the wall is usually in Perere xD
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 12:05

Okay, I think i understand what you mean.

The default Torch is your first made torch, this which is hanging on wall.
If you place this on the wall, its naturaly hanging on wall.
Placing this down ceiling it changes to the lantern.
If you put the torch on ground it changes to the torch stick and placing there. okay.

When you dig one of these torches you get ever the default torch -> the torch design hanging on wall.

So far so good.
But it could be that someone would place the lantern on the ground.
That works only if you craft explicit the lantern and place it where you want (in exemple on ground). for this are the recipe to transform the default torch in the other chapes.

OKay? =)
Last edited by yves_de_beck on Wed Jan 23, 2013 12:28, edited 1 time in total.
 

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babe223
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by babe223 » Wed Jan 23, 2013 12:12

hm ... ok so I found interesting about that comment xD
you and very good with codes thanks for everything; D
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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yves_de_beck
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by yves_de_beck » Wed Jan 23, 2013 12:28

babe223 wrote:hm ... ok so I found interesting about that comment xD
you and very good with codes thanks for everything; D



No Problem. =)
 

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babe223
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by babe223 » Mon Jan 28, 2013 23:23

@yves_de_beck Please update the pictures I know I could even atuliazar more I think it's cool to do direct download without even serves as a sort of download or something, another reason for me to update the textures and why I do not like minecraft mias season today days I comproeendo minetest descide then change the texture of the wood minecraft for minetest
Image
Image
Image
Image
Image
Image
Image
Image
Image
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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yves_de_beck
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by yves_de_beck » Tue Jan 29, 2013 07:52

babe223 wrote:@yves_de_beck Please update the pictures I know I could even atuliazar more I think it's cool to do direct download without even serves as a sort of download or something, another reason for me to update the textures and why I do not like minecraft mias season today days I comproeendo minetest descide then change the texture of the wood minecraft for minetest
pics...


Hey babe223,

MOD Updated =)
 

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babe223
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by babe223 » Tue Jan 29, 2013 10:13

thanks =)
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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babe223
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by babe223 » Mon Feb 18, 2013 18:44

I managed to put my mod in-game 3D torches default, ie he left to become a mod der default
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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Inocudom
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by Inocudom » Mon Apr 22, 2013 01:02

I like the models for these torches. They work well as default replacements. The current torches strike me as being ugly, so I don't enjoy using them all that much.
 

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babe223
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by babe223 » Mon Apr 22, 2013 13:15

@Inocudom thanck you :D I also do not really like the default torch xD
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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Inocudom
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by Inocudom » Mon Apr 22, 2013 15:11

babe223 wrote:Image


There are a couple of fixes you might want to do. The hanging lanterns will need some work with how they are textured (in your image above, the undersides of the flames in the lanterns should have the flame texture instead of the wood texture.) Also, when default torches are placed and the torches of this mod are installed, the node replacement that results causes some torches to be oriented a different way (this is most common with torches that are on walls.)

This mod could be added to ShadowNinja's server soon (the server is found in the cURL list in the main menu of Minetest.) Me and Sokomine are looking forward to seeing it there.
Last edited by Inocudom on Mon Apr 22, 2013 15:22, edited 1 time in total.
 

4aiman
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by 4aiman » Mon Apr 22, 2013 16:14

He wouldn't able too fix textures unless a remake with entity will be done. But many entities=lags on a server.
The same goes for top side of the flame...
 

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babe223
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by babe223 » Mon Apr 22, 2013 21:40

Image
Uploaded with ImageShack.us
@Inocudom well if I'm thinking of changing textures where I show up and I do not know how to modify what else can I try not promise I'll at least try to achieve economies in will cost me anything to the contrary will help me understand more

sorry if it is not and I am Brazilian and hard for me to understand What would you say sorry;/
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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Inocudom
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by Inocudom » Mon Apr 22, 2013 23:00

What you have circled in that image is what you would need to fix. The flames of the other torch models have proper texturing, so it should be possible with the lanterns.
 

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by 4aiman » Tue Apr 23, 2013 05:32

Inocudom wrote:What you have circled in that image is what you would need to fix. The flames of the other torch models have proper texturing, so it should be possible with the lanterns.

Again, it's not possible, Inocudom.
We can set textures for 6 faces of a cube. If the cube isn't really a cube but nodebox, then textures are "projected" inside a cube. Other torches look good only because there are no "overlapping" parts: there are no 2 or more "floors" or 2 or more "ceilings". But the lantern model DO have such parts.
I don't know whether you can get my point, 'cause my explanation is quite frustrating, but look here:
Image
Imagine a doughnut. Unlike sphere it has 2 surfaces with normals "nearly aligned" to each of dimension axis... Ummm... no, stop imagining that.
Look at this, it's better :D
Image
Do you see now?
Last edited by 4aiman on Tue Apr 23, 2013 05:35, edited 1 time in total.
 

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babe223
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by babe223 » Tue Apr 23, 2013 12:45

well I tried to make varies kinds of different ways over the result was super weird, but at least I tried to change but as and @ 4aiman unfortunately not of why nodebox despite mezer with angles it remains a square a square if u ask yes u can do we will give an example of a ball nodebox what this one more sphere remains square or be a part of that sphere will be left with a texture or a piece missing or texture
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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Calinou
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by Calinou » Tue Apr 23, 2013 13:26

You could put a nodebox node which has a different texture under or over your "main" nodebox node, which would be offset, it would take a node's space over or under your "main" nodebox node.
 

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babe223
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by babe223 » Tue Apr 23, 2013 14:39

um ... interesting, if you want to change in my mod will because I tried a few ways and it did not work and if u can do differently and show that it is not strange to me that I will be very grateful: D
Last edited by babe223 on Tue Apr 23, 2013 14:40, edited 1 time in total.
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

4aiman
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by 4aiman » Tue Apr 23, 2013 19:52

That way torch will take 2 nodes instead of 1...
 

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Dan Duncombe
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by Dan Duncombe » Mon May 13, 2013 18:40

Wait a second...
Magic Mushroom Fairy Lights?!?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

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babe223
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by babe223 » Mon May 13, 2013 20:36

W.T.F? Where this was someone who wrote it?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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