Doctor Who Mod (WIP) [GPLv3]

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Likwid H-Craft
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by Likwid H-Craft » Sun Feb 10, 2013 20:40

mito551 wrote:time travel could require permissions?

As a CO-Work I think that be a great idea, but we will need make a tool, that allows, to mine the blocks.
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lkjoel
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by lkjoel » Sun Feb 10, 2013 21:00

Mito551 wrote:well, i think nether stuff could help. the idea is somewhat the same, but we don't have to generate different terrain each time.
what textures do you need?
time travel could require permissions?

Right yeah... and hmm, I'm still not sure, because then we would need a rather large 4-dimensional DB... and it would take time to rollback the whole world...
My mods: The Nether | Doctor Who (WIP)

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by 4aiman » Sun Feb 10, 2013 21:08

lkjoel wrote:Right yeah... and hmm, I'm still not sure, because then we would need a rather large 4-dimensional DB... and it would take time to rollback the whole world...

Maybe make a copy of 1-4 block(s) (16x16x16 nodes) in a file named "x_y_z_date_time" after issuing a command like "/save_local_continuum"?
Then, if one want to travel back in time, he/she would use some node with a list of possible dates and places in it's formspec.
It would look like worldedit saving/loading parts of a world.
 

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by lkjoel » Sun Feb 10, 2013 21:45

4aiman wrote:
lkjoel wrote:Right yeah... and hmm, I'm still not sure, because then we would need a rather large 4-dimensional DB... and it would take time to rollback the whole world...

Maybe make a copy of 1-4 block(s) (16x16x16 nodes) in a file named "x_y_z_date_time" after issuing a command like "/save_local_continuum"?
Then, if one want to travel back in time, he/she would use some node with a list of possible dates and places in it's formspec.
It would look like worldedit saving/loading parts of a world.

Uhh.... seems more like a rollback mod, and it would only travel that part back into time... I think I'll just leave it because if not, it could honestly make things utterly weird
My mods: The Nether | Doctor Who (WIP)

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by Mito551 » Sun Feb 10, 2013 23:00

time travel always does :D
 

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by lkjoel » Mon Feb 11, 2013 00:47

Mito551 wrote:time travel always does :D

yeah xD
My mods: The Nether | Doctor Who (WIP)

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by Craft2Death » Mon Feb 11, 2013 01:01

What me think on what was it hmm. oh yeah Do you like to have a Sonic Screwdriver?
 

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by lkjoel » Mon Feb 11, 2013 01:09

Craft2Death wrote:What me think on what was it hmm. oh yeah Do you like to have a Sonic Screwdriver?

Oh right, yes, thanks for the idea, will add that to the mod!
My mods: The Nether | Doctor Who (WIP)

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by 4aiman » Mon Feb 11, 2013 06:05

lkjoel wrote:No fancy "look inside" feature (unless someone can show me how to do that in a mod), just simple "punch and get teleported to interior/exterior". Sorry...

How about adding an invisible entity "inside" the TARDIS?
One goes "inside" and the entity checks "on_step" whether there are players "inside" it. If there are, they get teleported.
As for "entering" "inside" TARDIS - just make that node of TARDIS not walkable (e.g. not solid, like in fakeblocks mod).
 

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by lkjoel » Mon Feb 11, 2013 06:10

4aiman wrote:
lkjoel wrote:No fancy "look inside" feature (unless someone can show me how to do that in a mod), just simple "punch and get teleported to interior/exterior". Sorry...

How about adding an invisible entity "inside" the TARDIS?
One goes "inside" and the entity checks "on_step" whether there are players "inside" it. If there are, they get teleported.
As for "entering" "inside" TARDIS - just make that node of TARDIS not walkable (e.g. not solid, like in fakeblocks mod).

Right, but then it's even more obvious that it doesn't support "look inside", right? Also, a similar situation to the nether mod's portal can happen (and even I am not happy about them lol)
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by 4aiman » Mon Feb 11, 2013 06:50

"Look inside" would be possible only by using an entity...
It's just insane, but TARDIS may be a bot. There was an episode when she said that it is SHE who decides where to go.
Then It can't be wiped with "/clearobjects" as well as can have ANY mesh, that IS visible from the insides of it ;)
Crafting a block and punch it would result in immediate dig&add back to inventory while teleporting tardis to the summoner.
Yes, this way there would be only 1 TARDIS, but I think that's natural.
To prevent trolling, summon of the TARDIS may be made available only for those, who have the Timelord's watch. Limiting that to only 1 per game is a piece of cake.
Also I suggest using the following scheme:
- remove Timelord's watch from the inventory on log-off;
- if that's not possible (player put the watch into a chest or some other node ) - remove it once ANYONE will possess them;
- once removed, watch can be dropped by a mob again;
- a message about someone picked up the watch should be broadcasted.
I definitely have forgot smth, but feel free to ask and argue (constructively ;)
Last edited by 4aiman on Mon Feb 11, 2013 06:57, edited 1 time in total.
 

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by lkjoel » Mon Feb 11, 2013 16:07

4aiman wrote:"Look inside" would be possible only by using an entity...

I still don't get how you could "look inside" from the outside with that... could you enlighten me?
4aiman wrote:It's just insane, but TARDIS may be a bot. There was an episode when she said that it is SHE who decides where to go.

I'm not getting you... why would I do that? The TARDIS does not actually move (it only teleports).
4aiman wrote:Crafting a block and punch it would result in immediate dig&add back to inventory while teleporting tardis to the summoner.

Crafting what kind of block?
4aiman wrote:Yes, this way there would be only 1 TARDIS, but I think that's natural.

Right, but if at all possible, it would be really fun to have multiple TARDISes, because then most trolling and "higher-class exclusion" (similar to mods vs users) could be ruled out
4aiman wrote:To prevent trolling, summon of the TARDIS may be made available only for those, who have the Timelord's watch. Limiting that to only 1 per game is a piece of cake.

I totally agree :D
4aiman wrote:- remove Timelord's watch from the inventory on log-off;
- if that's not possible (player put the watch into a chest or some other node ) - remove it once ANYONE will possess them;
- once removed, watch can be dropped by a mob again;

What about you can only have 1 timelord watch in your inventory, or none if you are already a timelord?
4aiman wrote:- a message about someone picked up the watch should be broadcasted.

Good idea! But maybe only show it once he turned into a timelord? Because if not, say he drops it and takes it, drops, takes, etc..., it could drive the other players crazy :P
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by jojoa1997 » Mon Feb 11, 2013 16:31

I think that there should be a priv to be a time lord so ad mins/moderators can place as many as they want
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by lkjoel » Mon Feb 11, 2013 16:36

jojoa1997 wrote:I think that there should be a priv to be a time lord so ad mins/moderators can place as many as they want

Thanks for the idea! I was about to use "meta-strings", but yeah, that's so much simpler!
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Likwid H-Craft
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by Likwid H-Craft » Mon Feb 11, 2013 16:45

Models Made{Still Works}
Image
Image
Image
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by lkjoel » Mon Feb 11, 2013 16:47

Likwid H-Craft wrote:Models Made{Still Works}
Image
Image
Image

You made those? Amazing!

Just thinking, maybe we would need to have a low-poly model instead of a high-poly one, because of the nature of minetest? You know, having a pixelated and block-based environment, and suddenly, out of the blue, comes an epicly highly detailed dalek?

That's just perfect world scenario, but if you can't or don't want to, those would be absolutely awesome!
Last edited by lkjoel on Mon Feb 11, 2013 16:49, edited 1 time in total.
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by Likwid H-Craft » Mon Feb 11, 2013 16:55

I can remake them to Low Poly it will take 3 days though.

Why 3 well it took me a week for High so 3 for maybe low, and do textures.
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by lkjoel » Mon Feb 11, 2013 16:57

Likwid H-Craft wrote:I can remake them to Low Poly it will take 3 days though.

Why 3 well it took me a week for High so 3 for maybe low, and do textures.

Thank you so much!!
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by Likwid H-Craft » Mon Feb 11, 2013 17:03

Your's welcome.
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by lkjoel » Mon Feb 11, 2013 17:18

Likwid H-Craft wrote:Your's welcome.

:D

On another note, I have finished a basic concept of the TARDIS. Now time to add basic features (like locking, etc...), and then I'm going to work on the inside!
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by Likwid H-Craft » Mon Feb 11, 2013 17:20

Ok.

Hey, should the Sonic Screwdriver have, the power to unlock it?
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by lkjoel » Mon Feb 11, 2013 17:26

Likwid H-Craft wrote:Ok.

Hey, should the Sonic Screwdriver have, the power to unlock it?

Right, hadn't thought of that... and now that you say it, maybe the only way to get a sonic screwdriver is by getting your own TARDIS, and then the sonic screwdriver could act as a key to either your TARDIS or all TARDISes... not sure which.
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by Likwid H-Craft » Mon Feb 11, 2013 17:32

Yeah I just saying since He did use it before didn't he?
Well anyways I making the Sonic Screwdriver, if you don't have a texture for it.
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by lkjoel » Mon Feb 11, 2013 17:35

Likwid H-Craft wrote:Yeah I just saying since He did use it before didn't he?
Well anyways I making the Sonic Screwdriver, if you don't have a texture for it.

Yeah, that was on his own TARDIS... I'm not sure if, for griefing reasons, we should allow someone to unlock another TARDIS than his own... but then we could also say that the sonic screwdriver should not exist, because it's like the ultimate griefing tool (and ultimate administration tool too)... maybe a privilege is needed to use it?

Also thanks, that would really help!
My mods: The Nether | Doctor Who (WIP)

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by Likwid H-Craft » Mon Feb 11, 2013 17:38

How about, we have the Sonic Screwdriver, act like the Steel Door have it as owner only, or you the first play spawn with it?
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by lkjoel » Mon Feb 11, 2013 17:40

Likwid H-Craft wrote:How about, we have the Sonic Screwdriver, act like the Steel Door have it as owner only, or you the first play spawn with it?

Right, good idea... and no, if you spawned with it, then it would ultimately lead to chaos lol (imagine people trying to make a locked chest with their MESE's, and then some random troll decided to "screwdrive" his chest....)
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by Likwid H-Craft » Mon Feb 11, 2013 17:51

ok. well still whatever we do We should have a Dr. Who Server to test it out, but I don't get, how the Username and, Password work is it just for the game or is there a place I need join first?

Oh and you and me should Play together to test it to.
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by lkjoel » Mon Feb 11, 2013 17:53

Likwid H-Craft wrote:ok. well still whatever we do We should have a Dr. Who Server to test it out, but I don't get, how the Username and, Password work is it just for the game or is there a place I need join first?

Oh and you and me should Play together to test it to.

Yeah, I have a server (sort of slow though :/), I'll PM you the details. And no, when logging in, just enter a username/password, nothing else is needed :)
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by Calinou » Mon Feb 11, 2013 18:02

Likwid H-Craft wrote:Models Made{Still Works}
-snip-


Explain the "dmmultimedia.com"?
 

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by lkjoel » Mon Feb 11, 2013 19:59

I added a lot to the specs... does anyone have any suggestions?
My mods: The Nether | Doctor Who (WIP)

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