4aiman wrote:Kaeza, maybe you can add "threading" support to, for example, floatlands mod, so anyone can test that with current mod?
4aiman wrote:0gb.us wrote:If you can't rotate less than 90 degrees, can you rotate more that 360 to simulate angles less than 90?
I don't know if that will work, it's just something you could try.
Can't say I got your point.
Lua API provides a way to rotate images by 90, 180 and 360 degrees only.
Besides, why do I need to rotate smth more than 360?
I wanted to have more precise angles and that resulted (after following a piece of advice provided me by Calinou) into having 9 textures (0 to 80 degrees) which are rotated by that implemented values. So now we can show player's direction with a step of 10 degrees - that's pretty "smooth", I think.
The only problem with negative angles was rooted to deletion of the quoted piece of code.
deivan wrote:I think if don't is very more logical this type of thing will be implemented by the game core. Hum...
RealBadAngel wrote:deivan wrote:I think if don't is very more logical this type of thing will be implemented by the game core. Hum...
sometimes its good to make somethin first in lua, then port it to engine...
Jordach wrote:Evergreen, works in 0.4.6 latest git.
Jordach wrote:This is awesome!
EDIT: The map should be BIGGER and use twice the amount of space, maybe three times.
I tried making t bigger. Any bigger and the map goes wacko with lines everywhere. What needs to happen is when you use a map it turns into an image of the 16*16 what ever it is called and then save the image on that map. Also why was 4aiman banned?Inocudom wrote:Jordach wrote:This is awesome!
EDIT: The map should be BIGGER and use twice the amount of space, maybe three times.
Yes, it really should be bigger. One of the things it can really be good for is seeing (and recording) the layouts of creations. Concerning liquids, at least water should be shown as transparent on the map (though you could do the same with lava too) so that nodes that are underwater can be shown.
I don't think 4aiman will be working on this mod anymore. Is there anybody skilled enough in this area of modding to continue development? This mod may be the only chance Minetest will ever have of having in-game maps.
Sokomine wrote:I'm afraid the mod will only get really useful once it's integrated into the client. Withhin lua and on the server-side, there are limitations in size. It is already quite nice for plans of houses you're standing in. It can't help with orientation without getting bigger first. The height-lines are very helpful and it looks good.
incentive wrote:Argh! Doesn't run in 0.4.8. Oh well...thanks anyway for you trying to make it work :)
Users browsing this forum: Google [Bot] and 12 guests