InfinityProject wrote:Define sky texture in the dimension
InfinityProject wrote:It's own.
I WAS RIGHTjojoa1997 wrote:Cant wait. maybe it could be added to minetest engine. also i ambsuspicious of an april fools joke here.
InfinityProject wrote:Yes you were. April fools mauvebic and ogb.us! But this will be done slowly but surely.
prestidigitator wrote:Hmm. Just a possibility to keep things relatively simple:
- Make a mod that saves and loads inventory to/from a world-neutral directory (which could be a network share, BTW).
- Run one server per world in the "dimension set".
- Add an API call that tells the client what server to switch to. For security (so the users always have an idea of where they are really connecting) you'd probably want to limit the list somehow, like only choosing servers on the same externally visible host name/address or on first connect having the client request from the server a list of "real" peer "dimension servers".
seems like that might allow the same kind of "immersion" without changing too much in terms of the game architecture.
0gb.us wrote:You'd think that saving the inventory externally when the player leaves and loading it when the player joins would be enough. However, a player could start up two instances of the client... There are probably other difficulties we'd need to deal with, but those are the things that come to mind.
InfinityProject wrote:Yes you were. April fools mauvebic and ogb.us! But this will be done slowly but surely.
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