[Mod] Chess [1.0] [chess]

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Bas080
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by Bas080 » Fri Sep 14, 2012 02:30

Now has numbers and digits on border for coordinates and spawn node is withing the border. Also updated the chessboard spawn loop. Code is much nicer now.

Tonyka's effort is finally visible!
 

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tonyka
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by tonyka » Fri Sep 14, 2012 09:37

wow, looks fantastic!
but it is true that they are a bit large letters and numbers ...
I will make them smaller, to see how it looks,
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Bas080
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by Bas080 » Sat Sep 15, 2012 14:28

tonyka wrote:wow, looks fantastic!
but it is true that they are a bit large letters and numbers ...
I will make them smaller, to see how it looks,


Thnx to you tonyka.
I like them big numbers, i made a texture for the spawn node. I tried making it the same wood carving style as you did with the coordinates and the carvings at the side... But I gave up trying. Maybe you can think of a nice logo or sign to represent the top texture of the spawn node or redesign the hole spawn node. I'm sure you can think of something... no hurry.

Next thing i'm gonna implement is node selection and make pieces indestructible(not dig-able) plus crafts to make pieces for personal placement and use which are dig-able. Makes sense?
 

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tonyka
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by tonyka » Sat Sep 15, 2012 15:01

a logo for the top of the block spawn? is a good idea
can look good the contour of a specific piece ...
I like the knight, but perhaps it would be nice to use the rook (the most similar aesthetics Minetest) ...
a more elaborate design would need larger textures ...

I'll think of more ideas, maybe I can think of something better ...
My mod: [MOD]3D Forniture 1.0
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by GloopMaster » Sat Sep 15, 2012 21:52

Wait wait wait just a second... Do i detect alatro in the first picture? ;)
Meow.

That is all.
 

cornernote
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by cornernote » Fri Sep 21, 2012 02:11

missing image chess_spawn.png
 

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Bas080
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by Bas080 » Sat Sep 22, 2012 12:02

cornernote wrote:missing image chess_spawn.png


Fixed it. Next on the programming list is chess piece selection. The pieces will be indestructible and moving pieces will be done by first punching the piece you want to move and them hitting the node to which you want to move it.

Any objections/ideas?
 

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by cornernote » Sat Sep 22, 2012 12:27

cant wait to see it and play with my son, i think we'll build a chess set tomorrow and have a game before you get the rules in

edit: oh i just realised you only have to craft one thing, nice

could you make the recipe a little more exotic so its less likely to collide?

maybe like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
WTW  w=wood, t=tree, m=mese
TMT
WTW
Last edited by cornernote on Sat Sep 22, 2012 14:12, edited 1 time in total.
 

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by Bas080 » Tue Sep 25, 2012 15:59

@cornernote Added your recipe.

Image
 

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by cornernote » Tue Oct 02, 2012 07:30

[requests]

checkers pieces

this is a simple one, i just want to have checkers pieces (with a craft recipe)
checkers can be crowned when they reach the other side, (perhaps a craft where 2 checkers = a crown checker)
 

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Bas080
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by Bas080 » Thu Jan 03, 2013 04:29

Now has node ownership... Others can't move your pieces. How it works:

1. Only the placer of the chess spawner can also remove it.
2. After placing the spawn spawner, all players are prompted to hit the king of his/her desired color if he/she want's to play. This can be the admin or another player.

Recipe also changed because mese is gone:
W=wood
T=tree

WTW
TWT
WTW
 

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by Inocudom » Thu Jan 03, 2013 04:49

I probably won't use this, but very nice work nonetheless. It might makes its way onto servers some day.
 

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Bas080
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by Bas080 » Thu Jan 03, 2013 05:25

A grand mine-chess championship in a cathedral or some other setting. Where spectators spectate and players battle it out to be the ultimate minetest chess champion! Anyone willing to host this on there server?
 

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by VanessaE » Thu Jan 03, 2013 15:06

Mese isn't gone - it's still in the game, it just got more rare and expensive to acquire. Dig down past -128 as usual, mine some mese crystals in stone, craft 9 crystals to get a default:mese block. Or, just dig down below -1024 to find whole blocks.
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by YoYoBuddy » Sun Jan 27, 2013 00:53

Um hi, i'm new to these forums and um, your mod didn't work :(
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person, he can't be fixed."

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Bas080
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by Bas080 » Sun Jan 27, 2013 02:01

YoYoBuddy wrote:Um hi, i'm new to these forums and um, your mod didn't work :(

What didn't work? Did you get an error or something else?

Always remember to name folder to bold text [Mod] Chess [1.0] [chess] and to update minetest.

EDIT:
Remember to have enough space for the spawner block to spawn.
Last edited by Bas080 on Sun Jan 27, 2013 03:24, edited 1 time in total.
 

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by rarkenin » Sun Jan 27, 2013 10:47

YoYoBuddy wrote:Um hi, i'm new to these forums and um, your mod didn't work :(


What was the error that popped up in the terminal window?
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
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by BZab » Wed Jan 30, 2013 22:04

Nice ill wait for final restult ;)
Ya can also add checkers then :)
 

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Bas080
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by Bas080 » Fri Feb 01, 2013 06:03

BZab, Ok, checkers will be added. It will however be the international version of checkes. Known in the Netherlands as dammen.

Goals for next version is message when move is made, commands for making moves from command prompt, and checkers
 

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by YoYoBuddy » Sun Apr 07, 2013 03:24

rarkenin wrote:
YoYoBuddy wrote:Um hi, i'm new to these forums and um, your mod didn't work :(


What was the error that popped up in the terminal window?


Sorry im finnaly replying... Somthing like, ERROR mod unfound (insert random computer giberish i don't understand"
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by rarkenin » Sun Apr 07, 2013 16:43

Have you installed the dependencies which it told you to install? And computer terminology is NOT gibberish. If you can't understand it, at least write it down fully so someone who CAN understand it sees exactly what Minetest displayed.
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by playzooki » Fri Apr 12, 2013 20:54

Image
Image
This is how real men play chess
bad signature is bad
 

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