rubenwardy wrote:Dont do that
- Make a seperate mod
- make it depend on simplemobs
- upload the mod to a file storage site, ie: ubuntuone, google drive
- format the title [Mod] Elemental Masters for simplemobs [v0.1]
PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)
But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
noobly wrote:PilzAdam wrote:The water and magma masters are a good idea! (Althoug magma should be renamed to lava)
But a very important thing are the textures. So if you create nice texture (maybe even 3D models) for the water and lava mobs (and drop the skeleton) then it could be a success.
thanks how would i get the textures up though
noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
4aiman wrote:And here we are picky about monster names...
PilzAdam wrote:noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
noobly wrote:PilzAdam wrote:noobly wrote:http://ompldr.org/vaTVlMA/mobs_addon.rar
ok try this i hope it works!
You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
PilzAdam wrote:noobly wrote:PilzAdam wrote:You dont have to put api.lua and all the texture files of simple mobs in there.
Just add "mobs" to depends.txt.
ive added water masters dropped the skeleton and renamed the magma to lava also ive added a glass master that is mainly for blocking you in tonnes of glass wich you have to smash to get to him XD
Now that looks a lot better!
Some minor things still to fix:This are just some minor things, though.
- In the README: Its "Minetest", not "Minetest-c55"
- Textures should prefix their modname, so "elementalmasters_" in your case
- At the end of init.lua: You should print "elementalmasters loaded" instead of "mobs loaded"
- In the installation guide: People shouldnt install mods in the games, but in the mods/[gamename]/ folder
- A license is missing in the topic
4aiman wrote:And here we are picky about monster names...
rubenwardy wrote:
- upload the mod to a file storage site, ie: ubuntuone, google drive
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