nfsprodriver wrote:Hello!
Can't activate it, just not working! Please help! I run 64 bit version 0.4.9-dev of Fess (5th Feb). I also have latest nether mod (not master, the other one, don't know the name now). This is working...
Thanks in advice!
Most likely conflicts with the nether mod as i quickly made this mod using code from the nether mod. Paramat took over the project and has written other great moon realm mods in a different way(the way i should have originally with this). However i merely 'cheated' to simply create the mod for the idea i was proposing, like an example.
By far Paramat's realm mods are the better choice as Paramat has a complete understanding of mapgen plus some. So i recommend maybe trying one of his.
If you still want to use this mod for something different or the portal system ect i am fairly certain you will need to start a new world without the nether mod.
I have no real intent to work on this mod in the future, nor release any later versions as i am working on other projects in a different language. Also i made the mod around the time 0.4.6 was out so it's kinda outdated now
Edit: Open the init file with a text editor other then notepad, notepad++ is fine then navigate to line 317. I am fairly sure if you edit this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craftitem(":default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
on_place = function(stack,_, pt)
if pt.under and minetest.env:get_node(pt.under).name == "moon:meteorite_chunk" then
local done = make_portal(pt.under)
if done and not minetest.setting_getbool("creative_mode") then
stack:take_item()
end
end
return stack
end,
})
to something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craftitem(":default:diamond", {
description = "Diamond",
inventory_image = "default_diamond.png",
on_place = function(stack,_, pt)
if pt.under and minetest.env:get_node(pt.under).name == "moon:meteorite_chunk" then
local done = make_portal(pt.under)
if done and not minetest.setting_getbool("creative_mode") then
stack:take_item()
end
end
return stack
end,
})
then it should not conflict with nether, however looking back my editing was poor and i would completely rewrite it if i was working on it.