zoropig wrote:how do i make a mob egg or somthing to spawn these mobs?
Mossmanikin wrote:Does your mod load now?
zoropig wrote:oh yeah maybe its the depends thing. it just says default. is there somthing else to put? and i'll tell you whats in my init ok?
zoropig wrote: mesh = "evil_squid_derpy squid",
textures = {"evil squids_derpy squid.png"},
minetest.register_craftitem("evil_squid:inksack", {
description = "Ink Sack",
inventory_image = "inksack.png",
})
Dan Duncombe wrote:Also, there is no such thing as an inksack in default (Not that I know of)
However, making an item version of one would be easy with:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craftitem("evil_squid:inksack", {
description = "Ink Sack",
inventory_image = "inksack.png",
})
You need to make an inksack texture and call it 'inksack' It must be a .png picture.
zoropig wrote:Dan Duncombe wrote:Also, there is no such thing as an inksack in default (Not that I know of)
However, making an item version of one would be easy with:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_craftitem("evil_squid:inksack", {
description = "Ink Sack",
inventory_image = "inksack.png",
})
You need to make an inksack texture and call it 'inksack' It must be a .png picture.
do i put this in api or init?
zoropig wrote:what should i put in depends? (sorry for all the Q. this is my first mod)
zoropig wrote:it still does not work for me. i dont know why
Mossmanikin wrote:zoropig wrote:it still does not work for me. i dont know why
Neither do I.
Maybe you should post the error message(s) from debug.txt...
EDIT: Aye, see previous post.
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