farming_plus by PilzAdam, docfarming by Doc, and farming redo by Tenplus1 are all great mods I've had a lot of fun playing, but they all had things that bothered me. I decided to see if I could manage to put what I liked most from each into one mod for my own use and throw in some of my own ideas while I was at it. To my surprise it worked and I had as much fun learning how to put it together as I do using it. All real credit goes to PilzAdam , its his code at the heart that makes it work.
Source Code:
farming_plus by PilzAdam on github
Farming Redo by Tenplus on this forum
Doc Farming by Doc on this forum
What's New?
-Corn and cucumber courtesy of docfarming.
-Melons and coffee courtesy of farming redo.
-Root Starters - raspberries, strawberries and rhubarb grow from starts, not seeds. When harvested they grow back, and have the chance to send out volunteer starts (thanks to docfarming). The full grown don't spread though, so no worries of untended fields over running the map. There is a random chance at multiple starts if you harvest the plant just before it reaches full growth.
-Dwarf Fruit Trees - Oranges were moved to a small tree. I liked it so much I made three more, Peach, Lemon and Walnut. Why Lemon and Walnut? Lemon cupcakes and Walnut coffee cake in the sweet food mod.
-Only carrots still drop seed when harvested. (wheat and cotton as well, but they are not part of this mod). All others excluding the root crops you need to "craft" the seed from the fruit, or plant the fruit in the case of walnut and coffee. If you have MTfoods installed you will need to plant whole potatoes.
-Some of the original plants were retextured.
I made this to replace the other farming mods on my existing worlds, and have most things covered with "aliases". If you run this without the old mods active you should have very few "unknown objects". There will be no going back though, unless you put in "alias" lines to go the other way. Better to try it out on a test world first.
All plants now spawn full grown at Mapgen, the penalty for this however is that original farming_plus orange plants should be harvested before switching to farming_plusplus, as they will turn into lifeless stumps if full grown at conversion. There is an ABM towards the end of oranges.lua that can put tops on those stumps, it just needs to be "un-commented out". I decided to comment it out for distribution as it is only conditionally and temporarily needed.
This mod is now a modpack. The additional mod "farming_food" provides integration/support for Better HUD, Diet, Food and Sweet Foods, as well as 3 extra recipes (if you have food 2.3 installed). Now there is no need to manually add anything to these mods to get them to recognize the new foods. (that is the current version of those mods as of 10/01/14)
Recipes:
Coffee Mug :
clay lump, clay lump, clay lump
clay lump, clay lump
Cold Mug of Coffee: Coffee Mug, Coffee Beans, Bucket of Water (bucket is returned, only make one at a time)
Hot Mug of Coffee: Cook it in the furnace to get a steaming, place-able node hot coffee. (plus in game drinkable).
Corn on the Cob: Cook corn in the furnace.
-- The following only work if food mod is enabled.
Peach Cobbler : Peach, Flour, Sugar, Egg in any order, then cook.
Corn Bread: Corn, Corn, Milk, Egg in any order, then cook.
Strawberry Lemonade: Strawberry, Lemon, Drinking glass in any order.
Chocolate Chip Cookies:
nothing, dark chocolate, butter
flour, sugar, egg
Fritters: Filling = corn, walnut or apple.
nothing, egg, nothing
flour, filling, flour
nothing, sugar, nothing
Strawberry Rhubarb Pie:
sugar, flour, sugar
strawberry, rhubarb, strawberry
In any case I did this for myself, and I'm happy with it, so decided to share it, maybe somebody else would like it too. Have fun.
Dependencies: Default, Farming
Recommended: BetterHUD, Food 2.3, Sweet Foods, Diet, MTFoods
License: WTFPL
Minetest Version 0.4.10 , untested on older versions, but may work back to 0.4.8
Version: 1.04
Download: https://github.com/MTDad/farming_plusplus/archive/master.zip
Just unpack, rename to "farming_plusplus", place it in your mods folder, and enable the modpack.
Thanks again to PilzAdam, Doc and Tenplus1 for their great work.

Nothing Beats a Steaming Hot Coffee Before a Hard Day's Work on the Farm
