Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)everamzah wrote:Those look great, can't wait to see 'em in action. Just had a quick question: I originally tried this in v6, then tried v7 when that didn't seem to work and stuck with that. I just re-read the whole thread and see this works with any mapgen that generates a heightmap. Is that all of them except v6? Would you recommend valleys mapgen?
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)azekill_DIABLO wrote:just a question, why there are explosion every 10 seconds?that disturbing...
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)everamzah wrote:Well there go the beds! That's okay, because mine hasn't been working. I sleep in it, and I still respawn at static_spawnpoint! :/ I'm eager to try this, and test.
everamzah wrote:By the way, I do have this commit, which is WIP and it might not suit fun_caves, but is supposed to only apply when 3d_armor mod is present Also, I've nerfed the armor drastically: Diamond armor (70) and Liquid Mese (30) give me 10 fleshy, so I was thinking about nerfing the elixir if 3d_armor is present as well.
everamzah wrote:Lastly, the elixirs are very easy to craft. Only one Mese Crystal is needed for an hour of 30 fleshy! Come to think of it, if a player isn't using mobs_slimes, can they craft liquid armor?
duane wrote:I'm not sure I'm following this one. Does the elixir ever wear off if you have 3d armor installed? Have you considered just having the greater armor of the two take effect, rather than try to combine them?
duane wrote:Nope, you have to have slimeballs. I tried thinking of something else that might dissolve metals, but nothing came to me.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)everamzah wrote:Elixir will expire now and preserve 3d_armor ratings. It's not pretty though, I think.
diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua
index 5babd45..626e647 100644
--- a/3d_armor/armor.lua
+++ b/3d_armor/armor.lua
@@ -212,6 +212,9 @@ armor.set_player_armor = function(self, player)
if #textures > 0 then
armor_texture = table.concat(textures, "^")
end
+ if fun_caves.db.armor_expire[name] then
+ armor_level = 100 - fun_caves.db.armor_expire[name].factor * 100 + armor_level
+ end
local armor_groups = {fleshy=100}
if armor_level > 0 then
armor_groups.level = math.floor(armor_level / 20)
@@ -605,6 +608,10 @@ minetest.register_globalstep(function(dtime)
end
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
+ -- Check for elixir
+ if fun_caves.db.armor_expire[name] then
+ armor:set_player_armor(player)
+ end
local pos = player:getpos()
local hp = player:get_hp()
-- water breathing
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)azekill_DIABLO wrote:can you chage the texture pls :)
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