toby109tt wrote:Yes the texture flickering is a bit anoying but I dount think it's possible to fix :/
D00Med wrote:Reducing the size would defeat the purpose of having it.
The best solution I can think of could be to have the nodes with random offsets, but I don't know if that is possible.
D00Med wrote:If the model gets thicker, then the nodes beside it will too, and then they will overlap anyway.
It's because the faces are overlapping, which would happen regardless of the thickness(the faces would still overlap)
D00Med wrote:The rotation doesn't work with the same angle for every node. I thought I could use "degrotate" as paramtype2 and make each node have different rotation, which would fix the flickering.
Nathan.S wrote:I thought you meant rotating the file itself, not the degrotate. I'll try and take at this this weekend, I think it should be a simple solution, but what do I know.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:i don't care lag i have a geforce 750 GTi . and a big ego.
azekill_DIABLO wrote:i don't care lag i have a geforce 750 GTi . and a big ego.
D00Med wrote:Update: fixed the flickering (sorry TumeniNodes)
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