[Discussion] Mob Framework or Simple Mobs?

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mauvebic
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by mauvebic » Tue Jul 23, 2013 17:44

Who needs mobs? just make your server public, 80% of people are griefers and they're a heckuvalot smarter than mobs :p
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Linxx
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by Linxx » Tue Jul 23, 2013 18:59

mauvebic wrote:Who needs mobs? just make your server public, 80% of people are griefers and they're a heckuvalot smarter than mobs :p

ahahah that's be a nice idea todo for a server XD and desiguise the players with mob models hahahaha that'd be funny.
 

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by Sokomine » Tue Jul 23, 2013 22:26

Linxx wrote:ahahah that's be a nice idea todo for a server XD and desiguise the players with mob models hahahaha that'd be funny.

The camera angel would most likely remain the same. It would be a funny idea nontheless.
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Ikishida
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by Ikishida » Fri Oct 18, 2013 08:58

i like simple mobs more because animation starts earlier than mobf
and simple mobs has better AI,spawning places and models than mobf.
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Rhys
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by Rhys » Sat Oct 19, 2013 14:37

Simple Mobs. It's a nice mod that isn't that laggy as mobf, and you are able to create NEW MOBS with Simple Mobs.
 

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by Neuromancer » Sat Oct 19, 2013 14:47

I love them both. The mummies from Pyramids also rock my world. I was at a kids birthday party, with a bunch diehard minecraft kids. I installed Minetest with the Immersive Fun game, and what they loved about it was the mobs. Especially the mummies, npcs, animals, sandmonsters, & vombies.
 

Jouster27
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by Jouster27 » Wed Oct 23, 2013 14:40

I like having mobs in the game but mobf has just gotten too buggy for me lately. I don't know if it's all of the other mods I'm running or what. Unfortunately, I don't really care for hostile mobs and I've got them turned-off. I also have the traders turned-off because they've got a nasty habit of spawning in areas I'm using. What I like about the mod, though is the variety of animals.

I don't recall if i've ever tried simple mobs or not. It seems to me that I have but they were just 2D. I don't remember if I ever had any trouble with the mod.

What I'd really like to see is a mod with a lot of peaceful animals that's relatively light on system resources and is stable. Basically, I'm looking for moble eye-candy that is occassionally useful (think wool from sheep, milk from cows, et cetera).
 

davidforsure!!!
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by davidforsure!!! » Fri Oct 25, 2013 12:25

simple mobs
 

Sokomine
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by Sokomine » Mon Nov 11, 2013 03:15

Jouster27 wrote:What I'd really like to see is a mod with a lot of peaceful animals that's relatively light on system resources and is stable. Basically, I'm looking for moble eye-candy that is occassionally useful (think wool from sheep, milk from cows, et cetera).

The peaceful mobs from mobf are usually peaceful in regard to cpu usage as well. Deleting all the subfolders with the hostile mobs helps a lot.
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Glünggi
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Re: [Discussion] Mob Framework or Simple Mobs?

by Glünggi » Fri May 30, 2014 01:41

Simple Mobs
The Spawnsystem

But im not restless saticfied with mobs, because the Mobs stopp to attack after a while , and only a Restart of the Game will help.
 

RavonTUS
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Re: [Discussion] Mob Framework or Simple Mobs?

by RavonTUS » Fri May 30, 2014 12:12

Greetings,

It's been awhile since I have used either one. Framework has a lot of mobs and Simple was a bit more stable.

In the end, I decided to go with krupnovpavel's New Mobs, because I liked the variety of peaceful mobs and Blockman's Creatures because it was simple and I liked the idea of peaceful days and terror filled nights.

-Ravon
 

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philipbenr
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Re: [Discussion] Mob Framework or Simple Mobs?

by philipbenr » Fri May 30, 2014 14:18

True... There are more mobs to choose from these days...
 

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TG-MyinaWD
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Re: [Discussion] Mob Framework or Simple Mobs?

by TG-MyinaWD » Fri May 30, 2014 14:29

I made a Ghast Model XD just need texturing and Animating.
But here it is.
Image
Image
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Evergreen
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Re: [Discussion] Mob Framework or Simple Mobs?

by Evergreen » Fri May 30, 2014 15:48

I actually prefer Blockmen's creatures mod.
 

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Krock
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Re: [Discussion] Mob Framework or Simple Mobs?

by Krock » Fri May 30, 2014 16:47

Why did Glünggi bump this old topic?

Blockmen's creatures mod is better btw.
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Re: [Discussion] Mob Framework or Simple Mobs?

by spootonium » Thu Jun 05, 2014 01:04

[mobf] is the more powerful API to my mind, unless something massive has changed with [mobs] since I last played with it. [mobs] does have the performance advantage, which is hard to argue against.

I think as an out-of-the-box mod, [mobs] is nicer. But [mobf] is of more use for mod/game development and expansion.
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