paramat wrote:Duane, is there a reason for including the biome noises in MapgenValleysParams? Usually these noises are not included here.
Chalk it up to poor C++ skills. I might have been copying from someone else at the time, or just wigged out.
paramat wrote:Duane, is there a reason for including the biome noises in MapgenValleysParams? Usually these noises are not included here.
burli wrote:Is it possible to make the soil layer thicker?
# The depth of dirt or other filler
# type: noise_params
# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0burli wrote:How can I get more plains in valleys mg (C++, not lua)? There are always some hills. I'm missing a "plains" biome.
But I still want steep mountains
ShadMOrdre wrote:Plains are sadly lacking in the valleys mapgen,
duane wrote:Gael de Sailly (and I) wanted valleys to be realistic. I've never seen a completely flat plain in reality (and I live in the Great Plains)
paramat wrote:I tried boating through mgvalleys and the rivers are too narrow, when a jungletree generates with a root in the river it is impassable.
Also, the noise controlling the river pattern is too small scale, creating little loops.
duane wrote:I've never seen a completely flat plain in reality (and I live in the Great Plains).
duane wrote:If you want more generally flat terrain, try these noises (again, it will not actually be flat):
mg_valleys_np_rivers = 0, 1, (512, 512, 512), -6050, 5, 0.6, 2.0
mg_valleys_np_inter_valley_fill = 0, 1, (512, 1024, 512), 1993, 6, 0.8, 2.0
sofar wrote:Rivers are the great geomorphological equalizers: they break down hills and deposit them near sealevel, building out deltas. The Netherlands is nothing but a large delta, but other transport mechanisms can make flat-ish looking landscapes, such as waves and wind.
What I mostly miss in minetest at the moment isn't large flat areas, because those exist, but just areas that only have (up to) 4-5 nodes altitude deltas total over 100+ nodes. Minetest's meadows have no vertical range limits and cliffs often break them out. The shape of meadows also is clearly still a curve or slope, while a terrace is a far more natural feature for true geological flat regions (usually river banks forming them).
sofar wrote:What I mostly miss in minetest at the moment isn't large flat areas, because those exist, but just areas that only have (up to) 4-5 nodes altitude deltas total over 100+ nodes.
That's due to a noise that has a very low spread distance (actually that's the river noise #2 that has 5 octaves and a high persistance). So we need to add a noise value with a very low spread, the value would be usually small and would become much bigger on low altitude, for example with v1=v0*e^(-elev²). I'll try this.Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)paramat wrote:Gael de Sailly, are you interested in improving the noise parameters of core valleys? The main change needed being increasing the 'rivers' noise spread for wider, boatable, rivers and a larger river pattern with fewer small loops and circles. Just doubling 'rivers' noise may be enough. I was going to tune the mapgen myself but i think you're the ideal person.
mgvalleys_np_rivers = 0, 1, (384, 384, 384), -6050, 4, 0.25, 4.0
mgvalleys_river_size = 4
mgvalleys_np_valley_profile = 0.4, 0.4, (512, 512, 512), 777, 1, 1.0, 2.0
mgvalleys_np_valley_depth = 6, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
mgvalleys_np_inter_valley_slope = 0, 1, (256, 256, 256), 746, 3, 0.5, 2.0
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