I have an idea: Change thirst loss depending on what biome you're in (heat parameter).
If this hasn't been added already, can you add it? (not even sure if the heat parameter in biome settings is even accessible past worldgen)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Ben wrote:You could make a companion mod that sets the thirst_factor (see above) according to the biome, but yes, this sounds like something that makes sense "by default".
I've been occasionally reading something about biomes and temperature maps – does anyone know how "official" this is?
Don wrote:Knowing the different biomes is something I would love to be able to do. I know there was some talk about it. Lets hope it does happen. I check the nodes to get the biome but it is far from perfect.
2016-11-13 09:30:04: ERROR[Main]: ServerError: Lua: Runtime error from mod 'thirsty' in callback on_dieplayer(): ...\aftermath\mods\thirsty/persistent_player_attributes.lua:109: attempt to index a nil value
2016-11-13 09:30:04: ERROR[Main]: stack traceback:
2016-11-13 09:30:04: ERROR[Main]: ...\aftermath\mods\thirsty/persistent_player_attributes.lua:109: in function 'set_value'
2016-11-13 09:30:04: ERROR[Main]: ...ALLOUT\bin\..\games\aftermath\mods\thirsty/functions.lua:40: in function <...ALLOUT\bin\..\games\aftermath\mods\thirsty/functions.lua:33>
2016-11-13 09:30:04: ERROR[Main]: D:\FALLOUT\bin\..\builtin\game\register.lua:407: in function <D:\FALLOUT\bin\..\builtin\game\register.lua:387>
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