[GAME] Moontest! (Back from the Dead!) [GAME]

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Zsoltisawesome
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by Zsoltisawesome » Fri Mar 29, 2013 15:20

Likwid H-Craft wrote:I wish we can do this it will, make it possble go other places...

http://www.youtube.com/watch?v=IolGDRokUW8&feature=player_embedded


well... we could have a portal and make 2 maps... but that would be extremely hard
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by Zsoltisawesome » Fri Mar 29, 2013 15:21

captainfap wrote:
jojoa1997 wrote:Maybe have an earth texture and a sun texture in The sky. You could have both things moving at different speeds so sometimes earth an moon is up and other times just the sun is up.



this jojoa


Yup!
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by Likwid H-Craft » Fri Mar 29, 2013 15:22

I know I am thinking see if, the nether mod will help out since It has, a new map area :)

oh heres the pic you couldn't see I did omploader :)
Image
Last edited by Likwid H-Craft on Fri Mar 29, 2013 15:23, edited 1 time in total.
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by Zsoltisawesome » Fri Mar 29, 2013 15:59

Likwid H-Craft wrote:I know I am thinking see if, the nether mod will help out since It has, a new map area :)

oh heres the pic you couldn't see I did omploader :)
Image


Thx!
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by Likwid H-Craft » Fri Mar 29, 2013 16:02

Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?
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by Tedypig » Fri Mar 29, 2013 17:17

Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?


I would remove them completly. There are no plants on the moon.
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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by Zsoltisawesome » Fri Mar 29, 2013 17:22

Tedypig wrote:
Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?


I would remove them completly. There are no plants on the moon.


ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))


I Hate to say it, but "I Told Ya So!"
Last edited by Zsoltisawesome on Fri Mar 29, 2013 17:29, edited 1 time in total.
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by Traxie21 » Fri Mar 29, 2013 17:31

Do you have a download for this? I could help if so.
 

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by Likwid H-Craft » Fri Mar 29, 2013 17:34

Zsoltisawesome wrote:
Tedypig wrote:
Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?


I would remove them completly. There are no plants on the moon.


ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))


I Hate to say it, but "I Told Ya So!"


Set the plants textures to blank and, walkthough.

Edit:But should there be liquids?
Last edited by Likwid H-Craft on Fri Mar 29, 2013 17:35, edited 1 time in total.
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by Zsoltisawesome » Fri Mar 29, 2013 17:34

Anyone have an astronaut MC skin? please put on github
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by Zsoltisawesome » Fri Mar 29, 2013 17:36

Likwid H-Craft wrote:
Zsoltisawesome wrote:
Tedypig wrote:
I would remove them completly. There are no plants on the moon.


ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))


I Hate to say it, but "I Told Ya So!"


Set the plants textures to blank and, walkthough


i have paint, it don't support transpaency...
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by Likwid H-Craft » Fri Mar 29, 2013 17:37

Zsoltisawesome wrote:Anyone have an astronaut MC skin? please put on github


Yes.

And I will take care of transpaencys for you.

Edit:Matter Fact I made a astronaut helment.
Last edited by Likwid H-Craft on Fri Mar 29, 2013 17:38, edited 1 time in total.
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by Zsoltisawesome » Fri Mar 29, 2013 17:43

Updated First Post, WE NEED C++ CODERS!!!!!!!!!!
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by Zsoltisawesome » Fri Mar 29, 2013 17:43

Likwid H-Craft wrote:
Zsoltisawesome wrote:Anyone have an astronaut MC skin? please put on github


Yes.

And I will take care of transpaencys for you.

Edit:Matter Fact I made a astronaut helment.


just make a fully transparent .png and put it up on github
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by Likwid H-Craft » Fri Mar 29, 2013 17:49

Hmm, you forgot me as a .lua since I making the ore and, other stuff...

Anyways do you like use the helment?
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by Zsoltisawesome » Fri Mar 29, 2013 17:51

Likwid H-Craft wrote:Hmm, you forgot me as a .lua since I making the ore and, other stuff...

Anyways do you like use the helment?


Hmm, I Dont Think So... That would mean an implimentaion of the 3d armor mod into this project, and i dont know how people would like that...

Edit: Fixed First Post
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by Likwid H-Craft » Fri Mar 29, 2013 17:53

Ok, but anyways what Minetest build, you using so I can, remove the plants and tree textures and, make them walkthough.
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by Zsoltisawesome » Fri Mar 29, 2013 17:54

Likwid H-Craft wrote:[h]Maps[/h]

N/A


[h]Finish[/h]

Moon Ore
Sound


[h]Ideas[/h]

A Rocket (Allows you travel to moon)*
Solar panels only way get, power on moon.
Power Package (A Modpack I will make)


My Metto: One step for Tester a big leap of Fame for Minetest!

/!\ Will be edit if needed /!\

*: In later Build...


Instead of making those things you could just use mesecons, im sure jeija wont mind
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by Zsoltisawesome » Fri Mar 29, 2013 17:56

Likwid H-Craft wrote:Ok, but anyways what Minetest build, you using so I can, remove the plants and tree textures and, make them walkthough.


It says in the first post
Zsoltisawesome wrote:I have recently been working on a project that is a fork of Minetest 0.4.5 stable.
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by Likwid H-Craft » Fri Mar 29, 2013 18:00

Well theres more then 1 0.4.5 that why, so it c55 one then...

Anyways I then well retexture the mesecons make more of a space theme.

Once done with removing the Plants I will send it to you the link.

Edit:Hmm I think I know a easy way.
Last edited by Likwid H-Craft on Fri Mar 29, 2013 18:00, edited 1 time in total.
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by Zsoltisawesome » Fri Mar 29, 2013 18:02

Likwid H-Craft wrote:Well theres more then 1 0.4.5 that why, so it c55 one then...

Anyways I then well retexture the mesecons make more of a space theme.

Once done with removing the Plants I will send it to you the link.

Edit:Hmm I think I know a easy way.


Ok, Cool here is where i got minetest from: http://minetest.net/download.php
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by Likwid H-Craft » Fri Mar 29, 2013 18:05

Ok Done :) and I am going test see if any errors...

Q:What you did and why you say easy?
A:I removed the Code in the init.lua and, mapgen not like we, need the plants in the code, if Moontest going be it own game mode.
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by Zsoltisawesome » Fri Mar 29, 2013 18:09

Likwid H-Craft wrote:Ok Done :) and I am going test see if any errors...

Q:What you did and why you say easy?
A:I removed the Code in the init.lua and, mapgen not like we, need the plants in the code, if Moontest going be it own game mode.


ah, forgot mapgen.lua XD
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by Likwid H-Craft » Fri Mar 29, 2013 18:27

Dang, the I think there no way, make plants gone for good so Zsoltisawesome I am sorry say we have to make them into space theme plants so got any name ideas?
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by Likwid H-Craft » Fri Mar 29, 2013 18:48

I did that, and it crash minetest...Unless I deleted the wrong thing, to made it crash.

anyways I don't give up, on stuff until it is a official can't work.
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by Zsoltisawesome » Fri Mar 29, 2013 18:52

Likwid H-Craft wrote:I did that, and it crash minetest...Unless I deleted the wrong thing, to made it crash.

anyways I don't give up, on stuff until it is a official can't work.


... crashed me too, some kind of unknown algorythim
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by Likwid H-Craft » Fri Mar 29, 2013 18:55

I think theres a way remove plants and stuff form adding something in minetest.conf
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by Zsoltisawesome » Fri Mar 29, 2013 18:58

Likwid H-Craft wrote:I think theres a way remove plants and stuff form adding something in minetest.conf


There doesn't seem to be...
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by Likwid H-Craft » Fri Mar 29, 2013 19:01

Ok Testing my other idea to remove them...

Btw we should use pm, so we don't spam this thread :)

Edit:IT WORKS!
Last edited by Likwid H-Craft on Fri Mar 29, 2013 19:02, edited 1 time in total.
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by Likwid H-Craft » Fri Mar 29, 2013 19:05

Ok Zsoltisawesome, I change the textures to null so we can't see them so now there no plants.

Edit:Dang the Cactus shows, a clear box on bottom, hmm we can change it to stone the then.
Last edited by Likwid H-Craft on Fri Mar 29, 2013 19:07, edited 1 time in total.
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