Making a program to help making of mods/games

cosarara97
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by cosarara97 » Sat Mar 31, 2012 16:12

lkjoel wrote:
cosarara97 wrote:
lkjoel wrote:Later, as this requires a lot of PHP, and the only way we can test it is to always upload it to SF.net, and this would require a lot of time (I am planning on doing this though, but later).

Lol. It's just this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<input type=file size=50>

Yes, but where and how do we store it?


Why do you want to store it? The user is the only one who wants to see it, and it's on his computer, so why store it in a server?
This program needs the path to the picture for two things, I think:
1 - Display the picture in the application
2 - Get the filename and use it in the code
:D
 

lkjoel
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by lkjoel » Sat Mar 31, 2012 16:25

cosarara97 wrote:
lkjoel wrote:
cosarara97 wrote:Lol. It's just this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<input type=file size=50>

Yes, but where and how do we store it?


Why do you want to store it? The user is the only one who wants to see it, and it's on his computer, so why store it in a server?
This program needs the path to the picture for two things, I think:
1 - Display the picture in the application
2 - Get the filename and use it in the code

If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LorenzoVulcan
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by LorenzoVulcan » Sat Mar 31, 2012 16:28

SelfishCar wrote:If you guys make this happen, there will be so many more mods...
You know, only experienced modders create mods for MT right now (right?)! But if lkjoel creates this program, almost anybody will be able to create a mod!

Thank you.

Creating a recipe and a node it's easier than drink water with LUA (And also in c++).
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

cosarara97
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by cosarara97 » Sat Mar 31, 2012 16:30

lkjoel wrote:If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all.


Why?
Isn't javascript alone enough to put some strings together and give you a Save button?
(Yes, I want to run this outside my apache server =P)
Last edited by cosarara97 on Sat Mar 31, 2012 16:30, edited 1 time in total.
:D
 

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Death Dealer
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by Death Dealer » Sat Mar 31, 2012 16:31

LorenzoVulcan wrote:
SelfishCar wrote:If you guys make this happen, there will be so many more mods...
You know, only experienced modders create mods for MT right now (right?)! But if lkjoel creates this program, almost anybody will be able to create a mod!

Thank you.

Creating a recipe and a node it's easier than drink water with LUA (And also in c++).

And with this it will be as easy as blinking:D
Keep calm and code python^_^
 

cosarara97
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by cosarara97 » Sat Mar 31, 2012 16:32

LorenzoVulcan wrote:
SelfishCar wrote:If you guys make this happen, there will be so many more mods...
You know, only experienced modders create mods for MT right now (right?)! But if lkjoel creates this program, almost anybody will be able to create a mod!

Thank you.

Creating a recipe and a node it's easier than drink water with LUA (And also in c++).

But this program will do more things, right?
:D
 

lkjoel
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by lkjoel » Sat Mar 31, 2012 16:35

cosarara97 wrote:
lkjoel wrote:If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all.


Why?
Isn't javascript alone enough to put some strings together and give you a Save button?
(Yes, I want to run this outside my apache server =P)

Let me explain: The PHP generator will generate a .zip file containing all of the files needed in the correct places. JavaScript is unable to do that :P. Then, PHP will put the uploaded files into the .zip file.
Also, it will be hosted online at sourceforge.net, so you don't need to host it (unless you want to, of course :) ).
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Mar 31, 2012 16:36

cosarara97 wrote:
LorenzoVulcan wrote:
SelfishCar wrote:If you guys make this happen, there will be so many more mods...
You know, only experienced modders create mods for MT right now (right?)! But if lkjoel creates this program, almost anybody will be able to create a mod!

Thank you.

Creating a recipe and a node it's easier than drink water with LUA (And also in c++).

But this program will do more things, right?

Yep! It will let you create tools, mobs (if sapier is ok, we will use the animals mod for this), mesecon circuits etc...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Mar 31, 2012 16:37

I'm planning on letting you store your mod into HTML5's wonderful localStorage, so that if you reload the page, all of your changes will still be there.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

cosarara97
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by cosarara97 » Sat Mar 31, 2012 16:39

lkjoel wrote:
cosarara97 wrote:
lkjoel wrote:If that's possible, I'll do it, but I think it's forced to store it in some way... Anyways, we will need PHP to generate the whole mod, so it shouldn't matter at all.


Why?
Isn't javascript alone enough to put some strings together and give you a Save button?
(Yes, I want to run this outside my apache server =P)

Let me explain: The PHP generator will generate a .zip file containing all of the files needed in the correct places. JavaScript is unable to do that :P. Then, PHP will put the uploaded files into the .zip file.
Also, it will be hosted online at sourceforge.net, so you don't need to host it (unless you want to, of course :) ).

I want a tar, instead of a zip :D
:D
 

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sfan5
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by sfan5 » Sat Mar 31, 2012 16:40

lkjoel wrote:I'm planning on letting you store your mod into HTML5's wonderful localStorage, so that if you reload the page, all of your changes will still be there.

+1
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

lkjoel
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by lkjoel » Sat Mar 31, 2012 17:10

sfan5 wrote:
lkjoel wrote:I'm planning on letting you store your mod into HTML5's wonderful localStorage, so that if you reload the page, all of your changes will still be there.

+1

Did you clone the source code?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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sfan5
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by sfan5 » Sat Mar 31, 2012 17:20

Yep
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Death Dealer
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by Death Dealer » Sun Apr 01, 2012 17:48

Any eta's on this? I'm waiting on pins and needles^_^
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 02:13

Well, I just got bored... Not like I can't do it or anything, I just don't feel like doing it. <-- Feeble attempt at making an April fools day joke :P
Ok, on the more serious side, I'm working on your awesome listbox idea :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 02:19

I need some help here. I've got terrible block and craft textures (textures/BLOCK.png and textures/CRAFT.png in the source). Can anyone help me make better ones?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 02:50

I can:D
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 03:58

awesome!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 04:11

here they are, hope you like em:D and if this isnt what you had in mind please let me know. ^.^ this was the first images that poped in my head
http://www.mediafire.com/?t1s1411p1c819hi

Image Image
Last edited by Death Dealer on Mon Apr 02, 2012 04:22, edited 1 time in total.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 15:04

Perfect! I'll integrate them now :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 15:06

^_^
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 16:36

weird, I'm getting an error that it can't find a certain object, but it somehow figures out the name of the object...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 21:35

There is great progress. Just need to implement the save function now...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 21:38

ive already made textures for some mods i wont to make with this:D
EDIT: want not wontXD
Last edited by Death Dealer on Mon Apr 02, 2012 21:51, edited 1 time in total.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 21:39

so you won't use this?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 21:40

SOOOO BADLY:D:D:D
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 21:41

ok, won't as in will not, right?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 21:45

lkjoel wrote:ok, won't as in will not, right?

no i been waitng and checkin the forum almost constantly for this:D im an visual learner so for me to learn codeing someone would have to show me step by step:/ so this pogram is god sent for me:D and i have a crap load of ideas.
Last edited by Death Dealer on Mon Apr 02, 2012 21:48, edited 1 time in total.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Mon Apr 02, 2012 21:48

ok, I was wondering why you said you made textures for mods you wouldn't make with this lol. Thanks for the encouragement!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 21:50

oops i ment this is the shit!!:D i will us this for all my mods probly.
yes and keep up the great work! youre the man:D
Last edited by Death Dealer on Mon Apr 02, 2012 21:52, edited 1 time in total.
Keep calm and code python^_^
 

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