Diamond knight wrote:This should be expanded to more than just tunnel boring machines, it would be perfect for large custom vehicles, I suggest an advanced version on the green motor be added, and a boat motor, and a jet motor that does not need traction. This would go well with space mods to build rockets.
texmex wrote:A similiar MT look could be applied to the inventory hopper, making it remind of the MT chest a bit. Just a thought!
hajo wrote:BTW: I wanted to compare the effects of particles on/off,
but after I un-checked "Particles" in the game-settings,
the digtron still produces smoke etc. when activating the controller.
How is that supposed to work ?
Diamond knight wrote:This should be expanded to more than just tunnel boring machines, it would be perfect for large custom vehicles, I suggest an advanced version on the green motor be added, and a boat motor, and a jet motor that does not need traction. This would go well with space mods to build rockets.
texmex wrote:Quick tip for that last touch polishing session, FaceDeer. Awards is a great achievement mod you could add some entries into.
texmex wrote:We need tooltip line breaks.
2017-01-23 12:52:44: ERROR[main]: ========== ERROR FROM LUA ===========
2017-01-23 12:52:44: ERROR[main]: Failed to load and run script from
2017-01-23 12:52:44: ERROR[main]: /.minetest/mods/digtron/init.lua:
2017-01-23 12:52:44: ERROR[main]: /.minetest/mods/digtron/init.lua:104: attempt to call field 'register_lbm' (a nil value)
2017-01-23 12:52:44: ERROR[main]: stack traceback:
2017-01-23 12:52:44: ERROR[main]: /.minetest/mods/digtron/init.lua:104: in main chunk
2017-01-23 12:52:44: ERROR[main]: ======= END OF ERROR FROM LUA ========
2017-01-23 12:52:44: ERROR[main]: Server: Failed to load and run /.minetest/mods/digtron/init.lua
2017-01-23 12:52:44: ERROR[main]: ModError: ModError: Failed to load and run /.minetest/mods/digtron/init.lua
2017-01-23 12:52:44: ERROR[main]: Error from Lua:
2017-01-23 12:52:44: ERROR[main]: /.minetest/mods/digtron/init.lua:104: attempt to call field 'register_lbm' (a nil value)
2017-01-23 12:52:44: ERROR[main]: stack traceback:
2017-01-23 12:52:44: ERROR[main]: /.minetest/mods/digtron/init.lua:104: in main chunk
2017-01-23 12:52:44: ERROR[main]: Check debug.txt for details.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
hajo wrote:atlasmoon wrote:Miss the mining laser
Have a look at the tools that come with Advanced Trains.
azekill_DIABLO wrote:The robot looks cheerful. Does it respect protection? id not like to have such a beast charging my house while eating my cobble walls.
atlasmoon wrote:There is this wonderful MOD :
[Mod]Modular tunnel boring/building machine [digtron]
But when I use both of those MODs "Catacomb" + "TBM", I keep facing the issue that when catacomb generate new "room" or corridor, sometime it "eat" my boring machine. So could you please make it that catacomb reorganize "TBM" block and doesn't generate over them (So I can keep digging and same time generating catacomb, and avoid seeing my machine disappear when a new room is generated and have to build new one).
texmex wrote:Found out about this problem. Thought you might want to read it, but I'm not sure it is fixable from the digtron side. Possibly there are other cave generating mods out there that also eats away on our digtrons.
texmex wrote:Figured it's a hard problem to solve. In the meantime I'll just tell my players that the earth giveth and the earth taketh. Thanks for looking into it!
FaceDeer wrote:Looks like there's a possible solution. If Paramat doesn't take it into his main repository I'll make a fork of catacombs that's compatible with Digtron for you. I like the idea of giant mechanical worms burrowing around through ground already honeycombed with dungeons.
texmex wrote:Players on my servers recently discovered the Digtron and having a lot of fun with it (I use the craftguides progressive to hide the what they cannot craft). I was thinking about the achievements. Who gets "Mine 100 diamonds with a Digtron"?
FaceDeer wrote:Digtron controllers make note of the identity of the player who triggers it and the triggering player is the one who gets the credit.
FaceDeer wrote:I apologize, BTW, for not getting around to setting up the triggers on those achievements correctly to show progress bars. I've tested them and they trigger when you reach the milestones but there's some extra coding hoops I needed to jump through to make them show "50% of the way to this goal" indicators and I just remembered that I didn't get around to it. I'll take a look tomorrow to see if I can get that fixed.
FaceDeer wrote:I imagine it must be an interesting challenge figuring out how a Digtron works when you have to experiment to build the parts and don't know all the recipes. :)
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