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PostPosted: Wed Sep 17, 2014 12:34
by Esteban
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Re: [Mod] Double Chests [chest]

PostPosted: Wed Sep 17, 2014 14:32
by AMMOnym
I did not know abt it. Thank you and creators of MiniTest too.

Re: [Mod] Double Chests [chest]

PostPosted: Wed Sep 17, 2014 22:32
by Minetestforfun
Thank you !

Re: [Mod] Double Chests [chest]

PostPosted: Thu Sep 18, 2014 11:25
by Topywo
Some code things I found:

- The hacky swap has been replaced by swap for the default chests:
https://github.com/minetest/minetest_ga ... eade1db896

- If you don't use the on_dig code, like in the default/nodes.lua, it is possible to 'double' your possessions. Try placing 3 chest next to each other, remove the outside part of the large chest. Then fill the middle chest, dig it, pick the drops and look into the leftover (half) chest.

Another solution could be that digging removes both halves or that the remnant halve of a large chest doest connect with anothe chest next to it.

- The formspec of the players inventory misses 4 slots?


Some other remarks:

- The large chest takes the place of the 2 normal chests, but offers 16 slots less of space. Is that intentionally?

- It's a nice mod however. You could consider making double locked chests and double 'other chestmods' chests.

Re: [Mod] Double Chests [chest]

PostPosted: Thu Sep 18, 2014 12:04
by Esteban
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Re: [Mod] Double Chests [chest]

PostPosted: Thu Sep 18, 2014 15:04
by Krock
A "better" version of the previous chest mods?
I like it.

Re: [Mod] Double Chests [chest]

PostPosted: Fri Sep 19, 2014 15:03
by cHyper
+1

Re: [Mod] Double Chests [chest]

PostPosted: Fri Sep 19, 2014 15:06
by 4aiman
Wanna make it 3d? :)

Re: [Mod] Double Chests [chest]

PostPosted: Fri Sep 19, 2014 15:46
by Esteban
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Re: [Mod] Double Chests [chest]

PostPosted: Fri Sep 19, 2014 16:31
by rubenwardy
Jordach's BFG game has an animated chest.

Or if you don't need animated you could use a node box.

Re: [Mod] Double Chests [chest]

PostPosted: Fri Sep 19, 2014 17:33
by Esteban
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