[Mod] ResourcePacker - Resource Pack User
[Edit]
This Mod allows you to use any MC resource packs in Minetest. It will evolve in the following phases:
1) Lua: rename as many of the textures to work with Minetest_game as possible using the resource pack textures.
2) Lua: create all the missing blocks/nodes that exist in typical resource packs but haven't been implemented in Minetest_game
3) Lua: rename standard textures in resource pack to override nodes in minetest mods (e.g. Quartz, Netherrack, etc.) if they are loaded, else register new nodes.
4) Lua: If the Resource pack is missing a texture we expect, do not create the node.
We are currently in the process of implementing phase one. Obviously there is a long way to go, and we can use all the help we can get. If you would like to help out, please check out our Github below and ask for pull requests or to be added to the project.
Github:https://github.com/Neuromancer56/ResourcePacker/
Usage:
*Install the resourcepacker mod like any other Minetest mod.
*Copy the contents of the assets\minecraft\textures\blocks folder into the resourcePacker's textures folder.
*Configure a world with the resourcePacker modpack.
*Click Play and Type "/rpren" in game
*exit game and go back in.
*You should now see whatever textures we have programmed to rename
Original concept message:
I'm kicking around an idea for a mod, and I'd like some thoughts on it. The idea would be you copy the folders from a MC resource pack into it. It then searches through those folders for resources (textures primarily) and if it finds them, it would override existing Minetest game and other active mod nodes/blocks with new blocks that use the resource packs textures, or if the node doesn't exist in Minetest game, it creates that node/block type. That way you'd basically have access to all the textures and nodes available in the resource pack.
I have a couple concerns, for nodes that are generated as part of the other mods or the game itself, I would want them to be generated as usual, just using the new textures, and I'm thinking that by overriding the mod's node (but not the logic for generating it ) that the new node would not be generated anymore.
What do you all think?
This Mod allows you to use any MC resource packs in Minetest. It will evolve in the following phases:
1) Lua: rename as many of the textures to work with Minetest_game as possible using the resource pack textures.
2) Lua: create all the missing blocks/nodes that exist in typical resource packs but haven't been implemented in Minetest_game
3) Lua: rename standard textures in resource pack to override nodes in minetest mods (e.g. Quartz, Netherrack, etc.) if they are loaded, else register new nodes.
4) Lua: If the Resource pack is missing a texture we expect, do not create the node.
We are currently in the process of implementing phase one. Obviously there is a long way to go, and we can use all the help we can get. If you would like to help out, please check out our Github below and ask for pull requests or to be added to the project.
Github:https://github.com/Neuromancer56/ResourcePacker/
Usage:
*Install the resourcepacker mod like any other Minetest mod.
*Copy the contents of the assets\minecraft\textures\blocks folder into the resourcePacker's textures folder.
*Configure a world with the resourcePacker modpack.
*Click Play and Type "/rpren" in game
*exit game and go back in.
*You should now see whatever textures we have programmed to rename
Original concept message:
I'm kicking around an idea for a mod, and I'd like some thoughts on it. The idea would be you copy the folders from a MC resource pack into it. It then searches through those folders for resources (textures primarily) and if it finds them, it would override existing Minetest game and other active mod nodes/blocks with new blocks that use the resource packs textures, or if the node doesn't exist in Minetest game, it creates that node/block type. That way you'd basically have access to all the textures and nodes available in the resource pack.
I have a couple concerns, for nodes that are generated as part of the other mods or the game itself, I would want them to be generated as usual, just using the new textures, and I'm thinking that by overriding the mod's node (but not the logic for generating it ) that the new node would not be generated anymore.
What do you all think?