Ideas for mods.

J0nnJ0nes
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by J0nnJ0nes » Fri Feb 17, 2012 08:03

Jordach wrote:Now this is just getting crazy, why cant I make them as a single mod?


Meteors and dinosaurs on an alien world ... no complaints here. I might be able to supply some of the textures/images needed ... I could supply all of them, but that might take a while with the limited time I have on my hands, but it can be done.
 

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Lunarhiro
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by Lunarhiro » Fri Feb 17, 2012 13:17

Candles
Clocks(hangable)
Dispensers
Bathtub
Snow.... Do we have snow on minetest yet? O.e
 

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Jordach
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by Jordach » Fri Feb 17, 2012 14:07

Lunarhiro wrote:Candles
Clocks(hangable)
Dispensers
Bathtub
Snow.... Do we have snow on minetest yet? O.e


Hmm...Clocks, can do.
Dispensers...nope...
Bathtub....Custom cube needed..
Snow....Seasons has this.

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My image and media server is back online and is functioning as normal.
 

Gatharoth
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by Gatharoth » Fri Feb 17, 2012 18:27

Jordach wrote:
Lunarhiro wrote:Candles
Clocks(hangable)
Dispensers
Bathtub
Snow.... Do we have snow on minetest yet? O.e


Hmm...Clocks, can do.
Dispensers...nope...
Bathtub....Custom cube needed..
Snow....Seasons has this.



Why not Dispensers? Couldn't you just use something like

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_punch_node
...
...
add_item

(... = to rest of code, since there would be more needed, such as what type of dispenser, and what it's dispensing)
or something along those lines?
 

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Cooper
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by Cooper » Fri Jun 15, 2012 02:15

Jordach wrote:This is not the same topic as the other one.

This is for me to code, FREE OF CHARGE.

Now, come up with some cool ideas and I will get back to you and maybe do some cool tricks.

Hey man i can make some textures if you have anything on your mind.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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LolManKuba
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by LolManKuba » Fri Jun 15, 2012 09:47

cooper please don't reply to old topics
 

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tonyka
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by tonyka » Sat Jun 16, 2012 22:22

I have an idea, not develop it, but would give much play in the Serves.
would create an object of rankin, it changes to 4 possible states (losing bronze trophy, silver trophy, gold trophy..., for example), depending on the actions that the player with respect to other players holding the object, and possibly could be configured in a simple manner from the same game, for example, writing the specified action, in the same way that the sign objet, which can create competitions.


sorry for my English
translated by google

original text in Spanis:

Yo tengo una idea, que no se desarrollarla, pero daria mucho juego en los serves.
seria crear un objeto de rankin, que cambie a 4 estados posibles, (perdiendo, trofeo de bronce, trofeo de plata, trofeo de oro..., por ejemplo), dependiendo de las acciones que realice el jugador, con respecto a las de otros jugadores que posean el objeto, y a ser posible que se pudiera configurar de una manera sencilla desde el mismo juego, como por ejemplo, escribiendo la acción especifica, de la misma forma que el objeto sing, pudiendo crear competiciones.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Jordach
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by Jordach » Sat Jun 16, 2012 22:44

tonyka wrote:I have an idea, not develop it, but would give much play in the Serves.
would create an object of rankin, it changes to 4 possible states (losing bronze trophy, silver trophy, gold trophy..., for example), depending on the actions that the player with respect to other players holding the object, and possibly could be configured in a simple manner from the same game, for example, writing the specified action, in the same way that the sign objet, which can create competitions.


sorry for my English
translated by google

original text in Spanis:

Yo tengo una idea, que no se desarrollarla, pero daria mucho juego en los serves.
seria crear un objeto de rankin, que cambie a 4 estados posibles, (perdiendo, trofeo de bronce, trofeo de plata, trofeo de oro..., por ejemplo), dependiendo de las acciones que realice el jugador, con respecto a las de otros jugadores que posean el objeto, y a ser posible que se pudiera configurar de una manera sencilla desde el mismo juego, como por ejemplo, escribiendo la acción especifica, de la misma forma que el objeto sing, pudiendo crear competiciones.

i agree, i could try adding privs, but this would suck.

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tonyka
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by tonyka » Sun Jun 17, 2012 05:53

Jordach wrote:
tonyka wrote:I have an idea, not develop it, but would give much play in the Serves.
would create an object of rankin, it changes to 4 possible states (losing bronze trophy, silver trophy, gold trophy..., for example), depending on the actions that the player with respect to other players holding the object, and possibly could be configured in a simple manner from the same game, for example, writing the specified action, in the same way that the sign objet, which can create competitions.


sorry for my English
translated by google

original text in Spanis:

Yo tengo una idea, que no se desarrollarla, pero daria mucho juego en los serves.
seria crear un objeto de rankin, que cambie a 4 estados posibles, (perdiendo, trofeo de bronce, trofeo de plata, trofeo de oro..., por ejemplo), dependiendo de las acciones que realice el jugador, con respecto a las de otros jugadores que posean el objeto, y a ser posible que se pudiera configurar de una manera sencilla desde el mismo juego, como por ejemplo, escribiendo la acción especifica, de la misma forma que el objeto sing, pudiendo crear competiciones.

i agree, i could try adding privs, but this would suck.


seeing that like the idea, then show how little I've managed to create, not much, but at least it gives shape to the idea

unfortunately not programming, but I try to learn.

init.lua :

-- Master objet---

-- Properties:
-- Grant privileges to the organizer of the competition
-- To choose the type of event (collection of materials, kill mobs ...)
-- To choose start and duration of the event
-- Event ticket dispensing (mutable object)

minetest.register_craft({
output = 'experimental:registration_poster',
recipe = {
{'', 'default:sign_wall', ''},
{'default:paper', 'default:paper', 'default:paper'},
{'default:paper', 'default:paper', 'default:paper'}
}
})

minetest.register_node("experimental:registration_poster", {
description = "registration poster",
tile_images = {"master_event.png"},
inventory_image = minetest.inventorycube("poster.png"),
paramtype = "light",
drop = 'experimental:registration ticket',
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
--> the code <--


})
-- ranking sub-objet (mutable objet) --

--
minetest.register_item("experimental:registration ticket", {
description = "suscripción al evento",
-->the code
-- inventory_image = {"tiket.png","ranking0.png","ranking1.png","ranking2.png","ranking3.png",}

})

sorry for my English
translated by google
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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minecraft64
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by minecraft64 » Sun Aug 19, 2012 01:32

2x2 inventory crafting mod for the workbench mod so you have to build a workbench to make tools
Got Tobuscus?
 

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minecraft64
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by minecraft64 » Sun Aug 19, 2012 01:34

minecraft64 wrote:2x2 inventory crafting mod for the workbench mod so you have to build a workbench to make tools

oh and a 3d creeper mod that looks like a mc creeper


I miss mc creepers so much i could hug one!
Got Tobuscus?
 

joseht123
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by joseht123 » Wed Aug 22, 2012 20:43

how about weather like rain huricanes snow eathquakes ect.
 

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rubenwardy
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by rubenwardy » Wed Aug 22, 2012 21:01

joseht123 wrote:how about weather like rain huricanes snow eathquakes ect.


Already requested
 

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