[MOD]Stackfrac experimental mapgen [MAPGEN]

i1abnrk
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[MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Fri Sep 26, 2014 16:24

A map generator that uses a noise fractal and plot random spheroids I call polyglobs. I developed the algorithm originally for Java in another project for testing a-life. It is very beefy so I recommend you don't use unless you have at least a quad core with 4 gigs of free memory. This is more of an art project than a game. Chunks can take well over a minute to load. Do not dig the sand or you will get super lag when it falls in the void. Just for entertainment for those who like neat shapes rather than general gaming use. Some nice parkour areas though.
Generation occurs from Y=3000 to 5000. Recommend entry from topside around Y=5080.
License, free for non-commercial and educational use. Please contact me for commercial use.
Screenshot: (sorry, too big file. Will have to edit and repost)
Image
Tar file:
https://www.dropbox.com/s/9vs11qz46hqfu7u/stackfrac.tar.gz?dl=0
Zip file:
https://www.dropbox.com/s/i9gn53i1cigs44n/stackfrac.zip?dl=0
Last edited by i1abnrk on Wed Oct 01, 2014 19:13, edited 1 time in total.
 

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Krock
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by Krock » Fri Sep 26, 2014 19:46

Looks great! (Looking at image)
The only bad thing might be the shadows.

I didn't test it yet because I don't have the power you described
i1abnrk wrote:I recommend you don't use unless you have at least a quad core with 4 gigs of free memory


I hope this can be programmed, so it works faster and even runs on a single core CPU + 2 GB RAM.
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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by paramat » Sat Sep 27, 2014 00:46

Interesting, will try this later. In case you're interested, the Minetest fork called 'Freeminer' has some fractal world mapgens.
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Mon Sep 29, 2014 20:47

I did use this algorithm on a core2 duo with 1 gig of ram and it took hours for a decent number of chunks did load. So that's why I recommend big CPU. You might get away with less and a big GPU.
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by thetoon » Tue Sep 30, 2014 14:47

i1abnrk wrote:License MIT, free for non-commercial and educational use.


Make up your mind : either it's not MIT, or you can't forbid commercial use.

Nice work anyway.
 

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Re: [MOD]Stackfrac experimental mapgen [stackfrac]

by i1abnrk » Wed Oct 01, 2014 19:11

I'll update the license.
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by i1abnrk » Wed Oct 29, 2014 18:00

I improved a few things. For one I found returning a singleton is faster than an empty list in one of my functions. Secondly, I have increased the complexity while dropping the calc time order of magnitude. The original link above will download the new version. Chunk gen is now about 8 seconds.
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by Fixerol » Wed May 11, 2016 22:35

Can you please upload your latest release on forum too (for file mirroring)?
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by philipbenr » Thu May 12, 2016 02:49

paramat wrote:Interesting, will try this later. In case you're interested, the Minetest fork called 'Freeminer' has some fractal world mapgens.


It does look very similar, but then again it is completely different... This one does not quite follow the fractal pattern(at least at first glance...)
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by maikerumine » Thu May 12, 2016 21:11

Looks great with a space BG!
Image


Image
Attachments
z2.png
z2.png (167.79 KiB) Viewed 1389 times
z1.png
z1.png (274.64 KiB) Viewed 1389 times
 

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Re: [MOD]Stackfrac experimental mapgen [MAPGEN]

by burli » Fri May 13, 2016 04:16

Interesting. Will take a look at the code
 


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