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[closed] Teleport bugfix [stay_inside]

PostPosted: Thu Oct 02, 2014 19:53
by Hybrid Dog
broken

Re: [Mod] Teleport bugfix [stay_inside]

PostPosted: Thu Oct 02, 2014 19:59
by Krock
Use the setting
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
static_spawn
for this please.

Re: [Mod] Teleport bugfix [stay_inside]

PostPosted: Thu Oct 02, 2014 20:08
by Hybrid Dog
Krock wrote:Use the setting
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
static_spawn
for this please.

https://github.com/minetest/minetest/bl ... _spawn.lua
How can this setting avoid being randomly teleported away?

Re: [Mod] Teleport bugfix [stay_inside]

PostPosted: Fri Oct 03, 2014 00:25
by Wuzzy
I don’t know. But I think bugs in the engine should be fixed right in the engine, not by Lua mods.

Has the bug been reported the Minetest’s issue tracker (https://github.com/minetest/minetest/issues) yet?

Edit: Are you still using 0.4.9-dev? 0.4.10 is already out!

Re: [Mod] Teleport bugfix [stay_inside]

PostPosted: Fri Oct 03, 2014 08:59
by Hybrid Dog
Wuzzy wrote:I don’t know. But I think bugs in the engine should be fixed right in the engine, not by Lua mods.

Has the bug been reported the Minetest’s issue tracker (https://github.com/minetest/minetest/issues) yet?

Edit: Are you still using 0.4.9-dev? 0.4.10 is already out!

I guess there's already a topic about it.
I'm using minetest 0.4.10-dev but not the new minetest_game.

Re: [closed] Teleport bugfix [stay_inside]

PostPosted: Mon Jul 25, 2016 14:26
by Wuzzy
Is the bug this mod was supposed to “fix” still there? Or don't you experience it anymore?

Re: [closed] Teleport bugfix [stay_inside]

PostPosted: Tue Jul 26, 2016 09:36
by azekill_DIABLO
this thing is old. way to old for me. lol.

PostPosted: Tue Jul 26, 2016 18:47
by Hybrid Dog
l don't longer experience the bug, iIrc since l got a new pc.