[Mod] Minecraft Monster (Yeah a annother Mobs mod )

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davedevils
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[Mod] Minecraft Monster (Yeah a annother Mobs mod )

by davedevils » Sat Oct 25, 2014 02:13

Hi all :)

I send to you a part of MineClone (see in server), a mobs custom based on mobs by PilzAdam
Image
Image

ChangeLog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
v0.2:
- Add spider , creeper
- add herobrine (not a joke)
v0.1:
- Add sheep , zombie , slime
- Add Egg spawner
- Add rotten flesh


Todo :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- I have some problem with creeper/spider texture ... need to fix
- Need to understend how to set alpha in mob for make slime
- Error in making spider code >.< (fly mob)
- Add all mob
- Optimise more ?
- Create spawner


Code licence :
LGPL 2.1 (like mineclone)

Texture Pack licence :
Copyright (C) 2014 Blockmen for sheep texture -> WTFPL
Copyright (C) 2013 Vattic
http://www.minecraftforum.net/forums/ma ... e-alex-1-8
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Models licence :
Copyright (C) 2014 Blockmen for sheep model and zombie model -> WTFPL
Copyright (C) 2014 DaveDevils for creeper model -> CC BY-SA 3.0
Copyright (C) 2014 AspireMint for spider model -> CC BY-SA 3.0

Sound :
Copyright (C) 2014 ????????????????
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Download :
v0.2 = in the post !

v0.1 = Lost link >.< --> download mineclone v0.1

If you have error or idea for make better say it :)
Attachments
mobs-0.2.rar
fixed texture
(340.49 KiB) Downloaded 866 times
Last edited by davedevils on Thu Oct 30, 2014 01:19, edited 9 times in total.
 

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Nathan.S
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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Nathan.S » Sat Oct 25, 2014 02:19

I'm not sure if you can claim both copyright and cc by-sa 3.0

Also that zombie looks REALLY close to the minecraft one. I didn't compare them side by side, but you might want to change it a bit, so people don't think you just ripped the texture from Mojang/Microsoft.
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davedevils
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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by davedevils » Sat Oct 25, 2014 02:28

It's not same texture size (minecraft more small ) ... it's remake by Vattic

http://www.minecraftforum.net/forums/ma ... e-alex-1-8
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Nathan.S » Sat Oct 25, 2014 02:37

davedevils wrote:It's not same texture size (minecraft more small ) ... it's remake by Vattic

http://www.minecraftforum.net/forums/ma ... e-alex-1-8



Wow, I should have looked at the credits O.o

Sorry.
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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by AMMOnym » Sat Oct 25, 2014 10:04

I want to download, but I have problem with both links. Could you attach it please.
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by onpon4 » Sat Oct 25, 2014 10:55

Nathan.S wrote:I'm not sure if you can claim both copyright and cc by-sa 3.0

This statement doesn't make any sense. CC BY-SA gives you a right to do something you otherwise wouldn't have because of copyright. A license only has any effect if you have copyright, because you are already allowed to do whatever you want if it's in the public domain.

Also, notice or not, it's copyrighted unless it's explicitly been dedicated to the public domain. A copyright notice is merely informative.
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by BlockMen » Sat Oct 25, 2014 12:45

davedevils wrote:Copyright (C) 2014 ????????????????
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Let me help you (since you are obviously using my sheep model and zombie model):
https://github.com/BlockMen/creatures/b ... ME.txt#L43

Also: The zombie texture is clearly not from the posted Texture Pack, you may get trouble with that.
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by davedevils » Sat Oct 25, 2014 16:02

I have add credit :) (sorry for my forgetten)

I need to remplace this model (sheep) :p

sorry i dont remember for model and sound ^^

I have re-up the pack after have delete all conflict

I think i remake all sound at then next update
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Joz » Wed Oct 29, 2014 21:56

Hi, it was great to see these mobs working.
Unfortunately no mobs are spawning for me. I have also tried a new v6 world without mods except for this.
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Minetestforfun » Wed Oct 29, 2014 23:35

The work of Davedevils is just awesome ! :)

For the spider model, see the credits of this mod : viewtopic.php?f=9&t=10045
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by 4aiman » Fri Oct 31, 2014 05:58

- Need to understand how to set alpha in mob for make slime

Can't do.
Only sprites can be semi-transparent.
Meshes drop the 1st-level-texture's transparency.
It's a known bug since IDK when.

Also, it's a bad idea to use MC mobs without MC-like behaviour.
I'm not implying anything, but asking:
- can your zombies [bash into/break up] the doors?
- can they swim?
- can them wield weapons/tools/armor?

My point is, sand/dirt/stone/tree monsters, Oerkkis, DMs - they're unique. Your average minecrafter won't expect them to behave like any mob from the MC.
But.
If there's a zombie... with a look-alike texture... then it HAS to behave the way a zombie does in MC.
Otherwise you'll discourage any ex-minecrafter with them.
A copy should be precise (well, there are some limitations in MT, so no 100% can exist) or not be a copy.

I'm a former minecrafter too. Look at my 4hunger/farming/enchantment/adbs or any other mod that implements MC-like features. Those mods copy MC behaviour, it's mechanics and features. The way to [add] new features that any of those lacks is there.

The "look-and-feel" consists of, well, the "look" part and the "fill" part. In this case they're "look-like" and "fell-like" parts. You can't go with just "look".

So, I'm glad that there are those like you, who're not afraid of saying he wants an MC feature in MT.
But I highly encourage you to do your best to do the "feel" part properly. I don't want another holywar on the "MT is a mere clone" topic.

Regards!

PS: I really want to hear out your answers to the questions above, davedevils :)
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by davedevils » Fri Oct 31, 2014 11:27

- can your zombies [bash into/break up] the doors? --> not at the moment but my test work (just i need he can't break iron door) but yes i can make it
- can they swim? --> yeah allready oO !
- can them wield weapons/tools/armor? --> actualy i try but yes i think

I think can have all MC features , maybe not 100% but 95% because i want to look similar but not exactly ( for no licence problem) , it's why my game pack is named MineClone not MineCopy :)

The mod it's in WIP --> not finish yet !

And if a engine make problem ... I make a fork of minetest :) (named MineClone too? xD )

My Minetest.conf for people have problem with spawn
creative_mode = false
enable_3d_clouds = true
enable_particles = true
enable_shaders = true
fixed_map_seed = sdjqdiq
maintab_LAST = multiplayer
menu_last_game = mineclone
mg_name = v6
name = Whatdoyouwant
new_style_leaves = true
opaque_water = false
port = 30000
preload_item_visuals = true
smooth_lighting = true
lottarmor_node_tiles = true
lottarmor_update_time = 2
3d_armor_update_time = 1
wieldview_node_tiles = false
wieldview_update_time = 2
server_dedicated = false
enable_pvp = true
default_privs = interact, shout, password
max_users = 100
creative_mode = false
enable_damage = true
fast_move = true
free_move = true
time_speed = 72
unlimited_player_transfer_distance = false
strict_protocol_version_checking = false
disallow_empty_password = false
disable_anticheat = true
enable_rollback_recording = false
# Réglage poussée
max_simultaneous_block_sends_per_client = 5
max_simultaneous_block_sends_server_total = 1000
max_block_send_distance = 9
max_block_generate_distance = 15
active_block_range = 5
time_send_interval = 5
full_block_send_enable_min_time_from_building = 1.0
server_unload_unused_data_timeout = 70
dedicated_server_step = 0.1
server_map_save_interval = 90
sqlite_synchronous = 0
aux1_descends = false
doubletap_jump = false
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_W
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_Z
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_Q
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
remote_port = 30000
gui_scaling = 0.94
video_driver = opengl
enable_bumpmapping = false
enable_parallax_occlusion = true
enable_waving_leaves = true
enable_waving_plants = true
generate_normalmaps = false
anisotropic_filter = true
noclip = false
trilinear_filter = false
public_serverlist = false
 

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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Samson1 » Wed Mar 16, 2016 21:29

Now I have to say that this mod is impressive, Though the copy whiting ( Mojang AB Do not distribute! )


Is very annoying,

Still one or two bugs but nothing un fixable.


I really have to say congratulations on making such a good mod!
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Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

by Zachary » Sat Mar 18, 2017 04:29

Nathan.S wrote:I'm not sure if you can claim both copyright and cc by-sa 3.0

Also that zombie looks REALLY close to the minecraft one. I didn't compare them side by side, but you might want to change it a bit, so people don't think you just ripped the texture from Mojang/Microsoft.

In fact Nathan I subscribed but what you said was true they're acxacty same except Steve is replaced by zombie head
 


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