Page 1 of 1
[Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Thu Nov 20, 2014 14:30
by Joz
Hi,
Here is a mod that is actual a code rag, which adds Minecraft-like fissures:



Download:License is WTFPL.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Thu Nov 20, 2014 14:38
by Zeno
It uses phi... must be good :)
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Thu Nov 20, 2014 18:07
by Krock
Looks nice but it could be a lot faster.
I recommend you to look into the Voxel Manipulator API, it basically updates a mapblock once instead of every time when minetest.(set/add/remove)_node is called.
Also, remove the init.lua~ file and rename "Depends.txt" to "depends.txt", Linux systems do not like that.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Thu Nov 20, 2014 18:12
by Inocudom
I see the sprouting of greatness here, and I love it.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Fri Nov 21, 2014 07:09
by Napiophelios
I get an error when testing your 2 latest mods together.
have not tried them separately yet.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Fri Nov 21, 2014 12:06
by Joz
Thank you for the feedback!
Also, remove the init.lua~ file and rename "Depends.txt" to "depends.txt", Linux systems do not like that.
Okay, done.
I get an error when testing your 2 latest mods together.
Maybe fixed, please try both's new versions. I'm not getting the error anymore.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Fri Nov 21, 2014 21:47
by Napiophelios
As far as I can tell,I think you solved the problem Joz.
thanks.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Sat Nov 22, 2014 12:06
by 4aiman
Nice :)
You may want to add 'fast' param to set_node in order to make your mod faster within freeminer.
Re: [Mod] MC-like fissures / long high caves [jozfissures]

Posted:
Sun Nov 23, 2014 07:19
by srifqi
+1
Call this "Ravine" in MC... 0.o