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{NEW}GMP (Gardenhead Mod Pack) (Latest And Greatest)

Posted:
Sun Feb 19, 2012 04:12
by IPushButton2653
I got bored, so I decided I would compile together this mod pack, including some of the newest and/or greatest mods ever! (Modified to make the game more fun). Also, the name derives from my best friend's old minecraft server. Gardenhead. So I adopted the name.So without further ado, the mod pack!
NOTE: ANY MOD I DIDN'T MAKE, OR DIDN'T MODIFY WILL NOT BE IN THIS MOD PACKDOWNLOAD:
http://www.datafilehost.com/download-0e37c611.htmlIncluded mods:
Bucket (added soda)
Darkworld-adds new plants and objects to the game. Must be /give to obtain for now.
More Fences- *see below
Obsidian Tools-adds obsidian tools, and soon to be obsidian nodes such as fences.
Panes-adds glass panes. Soon to add panes of other objects.
Rupees-basically a money system. Soon to add bank vaults and more!Credit goes to(correct me if I'm wrong, for I have not the time to search the forums for names)
Bucket-kahrl
Darkworld-Myself
More Fences-sfan5
Obsidian-Tools by *see below ;Block mod by
Panes-Jordach
Rupees(Money Mod)-Myself*If you want to use mese fences, follow this:
Move your original default mod to a different folder.
Replace with my default mod.
Replace my textures with your textures (unless you want to use mine :3)
Done :0Like my colors? 8D

Posted:
Sun Feb 19, 2012 12:27
by kahrl
The bucket mod was actually made by me :P
But there's no way you could know that.

Posted:
Sun Feb 19, 2012 23:46
by IPushButton2653
Thanks kahrl. Credit will go to the rightful owner. Thanks for the input

Posted:
Mon Feb 20, 2012 07:44
by Jordach
Wait, colour blocks is here too?
EDIT: NO it's not.

Posted:
Mon Feb 20, 2012 19:38
by IPushButton2653
I am actually attempting to add that @Jordach. I just haven't had the time yet. Will be up soon!
I plan to add just about everything that I can improve tenfold.

Posted:
Mon Feb 20, 2012 20:48
by Jordach
Yay! Thanks for adding my mod, I may add the give commands.

Posted:
Mon Feb 20, 2012 20:57
by IPushButton2653
Don't worry, I know what I am going to do. I'm going to make the mod simpler to use, as well as make the textures more appealing. The ones you have kinda hurt my eyes.

Posted:
Mon Feb 20, 2012 21:10
by Jordach
It werent my fault I was out of the house, and on a laptop.

Posted:
Mon Feb 20, 2012 21:10
by Jordach
It werent my fault I was out of the house, and on a laptop.

Posted:
Tue Feb 21, 2012 00:24
by IPushButton2653
Jordach wrote:It werent my fault I was out of the house, and on a laptop.
And? I did the rupees and darkworld textures from a laptop.

Posted:
Tue Feb 28, 2012 20:30
by Jordach
So, how's the pack coming along then?

Posted:
Tue Feb 28, 2012 21:26
by IPushButton2653
Pretty well I may say. Everything is going great now that my internet is back up. System is a little old (a few years) but it'll do for now. A good bit of stuff has been recently added to both my mods, mod pack, and texture pack.

Posted:
Sun Mar 18, 2012 14:33
by SelfishCar
Can anyone send some screenshots?

Posted:
Sat Mar 24, 2012 02:10
by InfinityProject
How do you get the darkworld stuff

Posted:
Sat Mar 24, 2012 04:38
by IPushButton2653
That hasn't been fixed to naturally occur. You must /give it. Sorry for the inconvenience. I plan to work on it soon!

Posted:
Sat Mar 24, 2012 19:19
by InfinityProject
What are the commands then? Whatever I try doesnt work!

Posted:
Sun Mar 25, 2012 00:04
by IPushButton2653
Look in the init.lua for the mod.
You type in the chat console: /giveme node darkworld:dark_ick 9
The number is how many you want. Just be sure to look at the init to see what the name is

Posted:
Sun Mar 25, 2012 00:19
by IPushButton2653
Look in the init.lua for the mod.
You type in the chat console: /giveme node darkworld:dark_ick 9
The number is how many you want. Just be sure to look at the init to see what the name is

Posted:
Sun Mar 25, 2012 01:13
by InfinityProject
Thanks! Love the blade. you did a great job with it.

Posted:
Sun Mar 25, 2012 01:28
by IPushButton2653
Check my texture pack. You'll find that I didn't make the blade texture. But I am making my own textures as of now. I'd say that the new version of the mod will be awesomer

Posted:
Sun Mar 25, 2012 04:07
by InfinityProject
An idea for your texture pack. Make the DM ganondorf and orekki skull kid, armos, or anything else that would work there.

Posted:
Sun Mar 25, 2012 04:25
by IPushButton2653
Actually, I'm making the orekki ReDead.
And I think I'll make the DMs Like-Likes (which I had until I deleted it)

Posted:
Sun Mar 25, 2012 04:37
by InfinityProject
Cool. I also love the master sword however its glitchy in my game. There's lines that come off of it. Is there a fix for this?

Posted:
Sun Mar 25, 2012 04:46
by IPushButton2653
My texture pack is a little bad. I haven't updated it since before newest DEV

Posted:
Sun Mar 25, 2012 04:55
by InfinityProject
How do you make a texture back. I want to make one, but I'm new to Minetest, and I don't know where to start.

Posted:
Sun Mar 25, 2012 05:07
by IPushButton2653
Just go in the place where all the textures are. And, one at a time, change them to how you want them. It is a lot easier than mods.

Posted:
Sun Mar 25, 2012 05:28
by InfinityProject
so you can use any picture?

Posted:
Sun Mar 25, 2012 05:30
by IPushButton2653
As long as it's yours, or you have the right to use it. It isn't hard at all.

Posted:
Sun Mar 25, 2012 05:39
by InfinityProject
Help me here. I replaced a texture and deleted the old one but it still shows the old one in the game. Why is this?

Posted:
Sun Mar 25, 2012 05:46
by bgsmithjr
If you are connecting to a server, it uses it's own, if you are running a home server you have to restart the server and client. in the folder /minetest/cache delete a folder called texture, restart both server and client.