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[Mod] compressed cobble [compressed_cobble]

PostPosted: Sat Dec 13, 2014 22:22
by Hybrid Dog
This mod allows compressing cobble with the compressor of the technic mod without adding textures.
Please tell me if someone already made a mod for compressing cobble via technic's compressor before.

Depends: default
Recommends: technic
License: WTFPL
Download: zip, tar.gz
github: compressed_cobble

Image

If you got ideas or found bugs, please tell them to me.

How to install a mod?

Re: [Mod] compressed cobble [compressed_cobble]

PostPosted: Sun Dec 14, 2014 09:10
by Krock
Amazing. But sadly, it stops working with > 400 millions of cobble

Image Click to resize

Digging those nodes is.. interesting.

Re: [Mod] compressed cobble [compressed_cobble]

PostPosted: Sun Dec 14, 2014 10:27
by Hybrid Dog
Krock wrote:Digging those nodes is.. interesting.

If you dig them with enabled mip mapping, they become darker.


I'm wondering why this doesn't lag very much.
Image

Re: [Mod] compressed cobble [compressed_cobble]

PostPosted: Sun Dec 14, 2014 19:55
by Calinou
More Blocks features compressed cobblestone now, by the way. :)

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 06, 2015 01:46
by 12Me21
I think I made a compressed cobble mod before this, let me check...
*checks*
yep!:

12Me21 wrote:(screenshot taken on 6/1/13)
image

address: locksmith.gotdns.org
port: 30000

Moderators:
12Me21
Brian (AKA: 12Me22)

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Mods (updated 5/22/13):
(not including default mods)
  • boats
  • cgmr (craft guide)
  • compressed* (lets you turn 9 cobble into 1 compressed cobble)
  • farming
  • fireplace*
  • inv* (fixes inventory image bugs)
  • itemframes** (modified textures and nodebox)
  • locked_sign
  • mesecons (and all the "mesecons_???" mods)
  • money (adds shops where you can buy/sell stuff)
  • morefoods* (adds more foods, like apple pie)
  • nature (makes plants grow more)
  • protector
  • roof* (adds roof pieces)
  • sethome
  • soft* (adds stuff like pillows and blankets)
  • throwing** (disabled fire, build, and dig arrows)

*made by me (some of them are different from the ones I release publicly, or have not been released at all)
**modified by me


If you want me to add a mod to the server, ask, but I have probably already thought about it and decided not to because the mod makes the server laggy or causes bugs or something.

Currently there have been only about 10 - 20 different people on the server, and only about 5 have been on a lot and made houses.

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 06, 2015 02:10
by maikerumine
This is a very good mod IMHO. Think of the thousands of cobble we all waste because of our inventory full?

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 06, 2015 14:21
by 12Me21
Can you uncompress the cobble? It would be useless without being able to, except just to show off how much cobble you've mined:
"I got a level 17 compressed cobble!"
"Awesome! I'm only on level 3..."

lol

Anyway, I kind of like my version better, because of the textures. Even though this one looks kind of cool, I'm kind of "against" high-res textures. My version just made each "level" of compression slightly more red, to keep the 16x16 texture.
If I ever release the mod *cough*I-will...probably*cough*(not that it's hard to make or anything...), I might add a number on the texture, so you can see what level it is more easily (you can just use F5, though, so IDK)
Also I'll have to change mine so it uses the compressor, if the technic mod is installed.

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 06, 2015 16:39
by Hybrid Dog
12Me21 wrote:Can you uncompress the cobble? It would be useless without being able to, except just to show off how much cobble you've mined:
"I got a level 17 compressed cobble!"
"Awesome! I'm only on level 3..."

sorry, my crafting code was weird (1 cobble node to 1 27-cobble node etc. and uncrafting was missing)
l set the maximum level to 6 because the nodes became invisible

Anyway, I kind of like my version better, because of the textures. Even though this one looks kind of cool, I'm kind of "against" high-res textures. My version just made each "level" of compression slightly more red, to keep the 16x16 texture.
If I ever release the mod *cough*I-will...probably*cough*(not that it's hard to make or anything...), I might add a number on the texture, so you can see what level it is more easily (you can just use F5, though, so IDK)
Also I'll have to change mine so it uses the compressor, if the technic mod is installed.

As my mod description should tell you, l don't use high resolution textures. l used visual_scale and nodebox to let them look so. And it doesn't cause lag. https://github.com/HybridDog/compressed ... it.lua#L16

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 13, 2015 13:44
by 12Me21
Hybrid Dog wrote:
12Me21 wrote:Can you uncompress the cobble? It would be useless without being able to, except just to show off how much cobble you've mined:
"I got a level 17 compressed cobble!"
"Awesome! I'm only on level 3..."

sorry, my crafting code was weird (1 cobble node to 1 27-cobble node etc. and uncrafting was missing)
l set the maximum level to 6 because the nodes became invisible

Anyway, I kind of like my version better, because of the textures. Even though this one looks kind of cool, I'm kind of "against" high-res textures. My version just made each "level" of compression slightly more red, to keep the 16x16 texture.
If I ever release the mod *cough*I-will...probably*cough*(not that it's hard to make or anything...), I might add a number on the texture, so you can see what level it is more easily (you can just use F5, though, so IDK)
Also I'll have to change mine so it uses the compressor, if the technic mod is installed.

As my mod description should tell you, l don't use high resolution textures. l used visual_scale and nodebox to let them look so. And it doesn't cause lag. https://github.com/HybridDog/compressed ... it.lua#L16

yes but technically, it is more than 16x16 pixels.

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 13, 2015 15:22
by Hybrid Dog
12Me21 wrote:yes but technically, it is more than 16x16 pixels.

If you look at a node with a 16x16 texture you only see 16x16 pixels if you have the right distance to the node, look straight to it, look into its middle, have a specific fov setting, maybe don't use anti aliasing,…
but it could be more texels
http://en.wikipedia.org/wiki/Texel_%28graphics%29

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 13, 2015 15:26
by 12Me21
Hybrid Dog wrote:
12Me21 wrote:yes but technically, it is more than 16x16 pixels.

If you look at a node with a 16x16 texture you only see 16x16 pixels if you have the right distance to the node, look straight to it, look into its middle, have a specific fov setting, maybe don't use anti aliasing,…


ok, but you know what I mean.

Re: [closed] compressed cobble [compressed_cobble]

PostPosted: Fri Mar 13, 2015 16:42
by Hybrid Dog
12Me21 wrote:
Hybrid Dog wrote:
12Me21 wrote:yes but technically, it is more than 16x16 pixels.

If you look at a node with a 16x16 texture you only see 16x16 pixels if you have the right distance to the node, look straight to it, look into its middle, have a specific fov setting, maybe don't use anti aliasing,…


ok, but you know what I mean.

yes, but l'm still wondering why using big textures lags much more