[Mod] Better Dyes [better_dyes]

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MinetestMan2000
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[Mod] Better Dyes [better_dyes]

by MinetestMan2000 » Fri Jan 02, 2015 18:09

The Minetest dyes system confused me, so I made a new system based on how color mixing works in real life.
Primary colors are made from flowers, secondary colors are made from combining primary colors and tertiary colors are made from combining primary and secondary colors. As in the original system, wools can be crafted from white wool and the appropriate color dye. Tulips, violas and white dandelions still give you orange, violet and white dye. Most of the textures are from the default dyes mod.

Primary colors: red, yellow, blue
Secondary colors:, orange, green, violet
Tertiary colors: indigo, maroon, magenta, marigold, chartreuse, teal
Other colors: black, white, brown, light grey, dark grey, pink, navy blue

Screenshots
Image
Image

Todo list:
improve textures
make metallic dyes
make neon dyes
Attachments
better_dyes.zip
(30.94 KiB) Downloaded 111 times
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TG-MyinaWD
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Re: [Mod] Better Dyes [better_dyes]

by TG-MyinaWD » Sat Jan 03, 2015 04:05

Nice.
Yeah I might use this rather my own Dye plan to make for my Real Life Subgame.
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ExeterDad
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Re: [Mod] Better Dyes [better_dyes]

by ExeterDad » Sat Jan 03, 2015 04:46

For some reason I can't see your screenshots? I can swipe the image url and view them by using the url directly though. Does dropbox allow hotlinking?
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Kenney
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Re: [Mod] Better Dyes [better_dyes]

by Kenney » Sat Jan 03, 2015 17:08

Both screenshots hosted on imgur;

Image

Image

Great job on these!
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Napiophelios
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Re: [Mod] Better Dyes [better_dyes]

by Napiophelios » Sat Oct 17, 2015 10:13

I like this mod alot but it seems like you need to add some alias
I try to use with dyecraft mod and had to do some editing.

I guess...
cyan is now teal?
green is now chartreuse?
dark green is now green?
and
dark green is eliminated?

Also it calls for 'flowers:violet' should be 'flowers:violas'
 

sofar
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Re: [Mod] Better Dyes [better_dyes]

by sofar » Thu Dec 10, 2015 02:37

I can't find any licensing information in your mod. You should probably include this since you seem to have reused other open source content, and leaving out any license information is not legal.

For instance, the wool mod is licensed as follows:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
License of source code:
-----------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Cisoun:
- wool_black.png wool_brown.png wool_dark_green.png wool_green.png
- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png
- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png
- wool_white.png


And you've copied large portions of the wool mod code without attribution.

leaving this license statement out of your mod effectively constitutes a copyright violation, since you have voided your acceptance of the LGPL by not fulfilling the requirements for distribution and likely do not have a different license from the original author.

It also is not allowed to have non-open source mods posted on the forums.

No big deal, don't get scared. Just make sure you fix it - I'll be glad to help if you need further help.

Second, please look into hosting this on e.g. github, and you can also edit your original top post to change the broken img urls.
 

DanteLives
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Re: [Mod] Better Dyes [better_dyes]

by DanteLives » Sat Dec 19, 2015 22:32

I'm glad to see this because I was thinking of doing a similar mod. Here are some suggestions:

1) consider using the standard twelve step color wheel names (i.e. red-violet, yellow-green, etc.).
2) consider adjusting the violet range of the color wheel. You have magenta as one of the colors when magenta isn't mixable from the primary colors.

I've attached a color wheel and palette that is balanced on my screen. Of course I have no way of knowing how it'll appear on others' screens.
Attachments
colorwheel.png
colorwheel.png (63.39 KiB) Viewed 844 times
 


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