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[Wip] Eridium mod [eridium]

PostPosted: Sun Jan 11, 2015 18:08
by Lusunati
Hello! This is a mod that adds in three things:

1) Eridium blocks
2) An eridian sword
3) Eridium bars
All from the borderlands series.

Dependencies:
Default

+ Spoiler


If anyone wants to improve upon my terrible art or add some code, feel free. Just give me credit for the base work.

Download
https://dl.dropboxusercontent.com/u/22115031/Eridium.zip

Licence:
CC-BY-SA

Re: [Wip] Eridium mod [eridium]

PostPosted: Sun Jan 11, 2015 19:45
by TG-MyinaWD
First off. Welcome to Minetest and Minetest Forums :)

Now I can see I can do for the textures. But funny thing is I had an idea remake Borderlands Into Minetest but I, don't have any ideas do for it. But I might give it a go.

But Anyway, I cannot do anything so, whatever to this mod if Idk it License. But I my texture I plan to make is plan license as MIT.

Anyway, I can make the ore spawn on the map so Yeah I will do lots looking into.

Cheers.

Re: [Wip] Eridium mod [eridium]

PostPosted: Sun Jan 11, 2015 19:50
by Lusunati
Sweet. What's that about license? I can't say I understand.

Re: [Wip] Eridium mod [eridium]

PostPosted: Sun Jan 11, 2015 20:04
by Krock
A license is required to tell the people what they're allowed to do with your stuff.
http://creativecommons.org/choose/

Re: [Wip] Eridium mod [eridium]

PostPosted: Sun Jan 11, 2015 20:21
by Lusunati
And fixed. Good Luck, alt.

Re: [Wip] Eridium mod [eridium]

PostPosted: Mon Jan 12, 2015 07:51
by srifqi
Lusunati wrote:Hello!

Hi! Welcome to Minetest Forum, feel free to post your mod.

Lusunati wrote:Eridium can only by crafted by a debug recipe by default. I can't figure out generation,unfortunately.

You may read this http://dev.minetest.net/minetest.register_ore

Re: [Wip] Eridium mod [eridium]

PostPosted: Tue Jan 13, 2015 19:24
by Hybrid Dog
l like your textures. In comparison to some textures of some other mods, e.g. https://github.com/minetest-technic/tec ... _zinc.png/, your textures aren't just copied from default and only have changed colours as a difference to e.g. the default iron ore texture.

Re: [Wip] Eridium mod [eridium]

PostPosted: Wed Jan 14, 2015 18:21
by TG-MyinaWD
Finished textures.
Now I'm updating the Code. But I am not licensing my Textures as MIT. I am Licensing them as CC-BY-NC-SA 4.0. as for code it will follow by the same as the license is now. since only changing made to code is a better depends and have the block be created.

Re: [Wip] Eridium mod [eridium]

PostPosted: Thu Jan 15, 2015 16:25
by Hybrid Dog
l edited your textures a bit.
the block:
Image
and the bar and sword:
Image

Image
Image
Image