philipbenr wrote:Looks pretty good. If there were to be better textures, then it would be similar to others, but this so far looks like the best of all (doesn't switch skins)
>Crafting Blueprints<
Hat:
CCC
CDC
XXX
Shirt:
CCC
CDC
CXC
Pants:
XDX
CCC
CXC
C: Cotton
X: Nothing
D: Dye (Whatever color use will get you that color like red be red etc)
Sokomine wrote:Very nice! Finally something to wear that's not armor! As for crafting: A loom would be nice. It could turn wool and dye into clothes.
Alt. Tester wrote:Anyway, so is it cool i use this mod and try turn it into a Robe kinda thing for The first ever maybe Team Made Subgame HarryPotterTest?
Sokomine wrote:A loom would be nice. It could turn wool and dye into clothes.
Don wrote:Did you need help making a loom?
stu wrote:Don wrote:Did you need help making a loom?
If you have some idea (better still some code) I would be very happy to include it ;-)
Don wrote:stu wrote:Don wrote:Did you need help making a loom?
If you have some idea (better still some code) I would be very happy to include it ;-)
I will put something together for a loom.
Sokomine wrote:MirceaKitsune just showed in his Creatures mod that skins can now be composed of diffrent textures, with color just beeing a modifier string added to the texture name.
Nathan.S wrote:Multiskin doesn't seem to be a part of the 3d_armor, even in the multiskin branch. Am I just missing something, I'd really like to give this mod a try, it looks pretty nice.
amadin wrote:Multiskin branch last edited on 8 August but 3d_armor mod which i use now updated 5 days ago. If i replace 3d_armor mod by multiskin branch I'm afraid the other mods which using 3d_armor will work incorrect (for example enchantment table from xdecor mod).
amadin wrote:I don't know lua so i don't undestand how to do this for xdecor or other mod
local texture = item:gsub("%:", "_")
local texture = def.texture or item:gsub("%:", "_")
sofar wrote:The link to multiskin is broken, is it still needed?
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