[Mod] doomshrooms

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D00Med
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[Mod] doomshrooms

by D00Med » Mon Mar 02, 2015 02:56

I've made a few different types of mushrooms.

the mod includes:
>small mushrooms(glowing and non-glowing)
>medium mushrooms
>nodes for building large mushrooms(glowing and non-glowing)
>a mushroom pick(a copy of the default wooden pickaxe)

I fixed up a few things recently, and it is now a single mod.

dependencies: default

download below
Attachments
doomshrooms V2.zip
(14.34 KiB) Downloaded 98 times
Last edited by D00Med on Tue Apr 07, 2015 01:33, edited 2 times in total.
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Don
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Re: Mushrooms (--

by Don » Mon Mar 02, 2015 05:15

Looks nice. 5 of them show up in the inventory. The other ones do not have the description tag. Without the description they do not show up in inventory. Also, some of them needs the code cleaned up a bit.
Another thing I noticed is that your images are not named properly. they should be something like this. "mushrooms_mini.png". This is to make sure that your images do not have the same name as someone elses images.
Your mushroom pick is cute.
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Napiophelios
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Re: Mushrooms (--

by Napiophelios » Mon Mar 02, 2015 05:34

I like'em, they are kinda psycadellic.

I would modified it a bit though.
-make it a single mod,not a modpack call it [doomed_shrooms]
or something to set it apart from other similar mods
-rename textures using the modding guidelines
-add some item descriptions for all nodes / items
-add some crafting for the large shroom blocks
-disable the texture alpha settings
-reduce the light levels to 10 instead of 20 on the glowing nodes
-add a license
-add screenshots
Last edited by Napiophelios on Tue Mar 03, 2015 02:45, edited 2 times in total.
 

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D00Med
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Re: Mushrooms (--

by D00Med » Mon Mar 02, 2015 23:07

ok, thanks.
could someone please explain both modding guidelines and licenses?
I assume the license has to be included with a readme or something?
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Napiophelios
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Re: Mushrooms (--

by Napiophelios » Tue Mar 03, 2015 02:50

D00Med wrote:ok, thanks.
could someone please explain both modding guidelines and licenses?
I assume the license has to be included with a readme or something?


Official-ish modding resources

Forum information and guidelines (mods)

Naming conventions

Mod section information
 

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D00Med
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Re: [Mod] Mushrooms [Mushrooms]

by D00Med » Fri Mar 06, 2015 00:59

ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

Sokomine
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Re: [Mod] Mushrooms [Mushrooms]

by Sokomine » Wed Mar 18, 2015 03:34

D00Med wrote:Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.

You just decide which liscence you like most and write in your posting that you release your mod using this liscence. Popular ones are WFTPL, GPLv3, BSD, ...You could also make up your own liscence text, but that might be far more work and trouble.
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TailsTheFoxDoes MT
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Re: [Mod] Mushrooms [Mushrooms]

by TailsTheFoxDoes MT » Sat Sep 17, 2016 06:05

D00Med wrote:ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.

Uh...
Image
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BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
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Re: [Mod] Mushrooms [Mushrooms]

by Byakuren » Tue Sep 20, 2016 09:28

D00Med wrote:ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.

Usually you copy the license text into a file named "COPYING" or "LICENSE" in your mod's root directory. Then in your mod post, you say what license you are using (add a line that says "License: License Name").
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Re: [Mod] doomshrooms

by D00Med » Mon Sep 26, 2016 20:12

Thanks, it's an old question though
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 


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