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[Mod] doomshrooms

Posted:
Mon Mar 02, 2015 02:56
by D00Med
I've made a few different types of mushrooms.
the mod includes:
>small mushrooms(glowing and non-glowing)
>medium mushrooms
>nodes for building large mushrooms(glowing and non-glowing)
>a mushroom pick(a copy of the default wooden pickaxe)
I fixed up a few things recently, and it is now a single mod.
dependencies: default
download below
Re: Mushrooms (--

Posted:
Mon Mar 02, 2015 05:15
by Don
Looks nice. 5 of them show up in the inventory. The other ones do not have the description tag. Without the description they do not show up in inventory. Also, some of them needs the code cleaned up a bit.
Another thing I noticed is that your images are not named properly. they should be something like this. "mushrooms_mini.png". This is to make sure that your images do not have the same name as someone elses images.
Your mushroom pick is cute.
Re: Mushrooms (--

Posted:
Mon Mar 02, 2015 05:34
by Napiophelios
I like'em, they are kinda psycadellic.
I would modified it a bit though.
-make it a single mod,not a modpack call it [doomed_shrooms]
or something to set it apart from other similar mods
-rename textures using the modding guidelines
-add some item descriptions for all nodes / items
-add some crafting for the large shroom blocks
-disable the texture alpha settings
-reduce the light levels to 10 instead of 20 on the glowing nodes
-add a license
-add screenshots
Re: Mushrooms (--

Posted:
Mon Mar 02, 2015 23:07
by D00Med
ok, thanks.
could someone please explain both modding guidelines and licenses?
I assume the license has to be included with a readme or something?
Re: Mushrooms (--

Posted:
Tue Mar 03, 2015 02:50
by Napiophelios
D00Med wrote:ok, thanks.
could someone please explain both modding guidelines and licenses?
I assume the license has to be included with a readme or something?
Official-ish modding resourcesForum information and guidelines (mods)Naming conventionsMod section information
Re: [Mod] Mushrooms [Mushrooms]

Posted:
Fri Mar 06, 2015 00:59
by D00Med
ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.
Re: [Mod] Mushrooms [Mushrooms]

Posted:
Wed Mar 18, 2015 03:34
by Sokomine
D00Med wrote:Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.
You just decide which liscence you like most and write in your posting that you release your mod using this liscence. Popular ones are WFTPL, GPLv3, BSD, ...You could also make up your own liscence text, but that might be far more work and trouble.
Re: [Mod] Mushrooms [Mushrooms]

Posted:
Sat Sep 17, 2016 06:05
by TailsTheFoxDoes MT
D00Med wrote:ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.
Uh...

Re: [Mod] Mushrooms [Mushrooms]

Posted:
Tue Sep 20, 2016 09:28
by Byakuren
D00Med wrote:ok, thanks.
Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence?
please forgive my ignorance, I rarely post anything online.
Usually you copy the license text into a file named "COPYING" or "LICENSE" in your mod's root directory. Then in your mod post, you say what license you are using (add a line that says "License: License Name").
Re: [Mod] doomshrooms

Posted:
Mon Sep 26, 2016 20:12
by D00Med
Thanks, it's an old question though