[MOD] Mobs: Bee (.x from KPGMobs) [0.1] [mobs_bee]

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LNJ
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[MOD] Mobs: Bee (.x from KPGMobs) [0.1] [mobs_bee]

by LNJ » Sun Mar 15, 2015 16:52

The "models/mobs_bee.x" is from the KPGMobs mod from krupnovpavel.
ImageImage
Image

Depends:
- mobapi

License:
Media:
MIT

Code:
WTFPL

TODO:
- Better flying
Attachments
mobs_bee_v0.1.zip
(27.34 KiB) Downloaded 72 times
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Re: [MOD] Mobs: Bee (.x from KPGMobs) [0.1] [mobs_bee]

by mahmutelmas06 » Sun Mar 15, 2015 20:39

viewtopic.php?f=11&t=6743&hilit=bee+bees#p102905

And also mobsredo has same bee. Which has almost the same api to mobapi
Last edited by mahmutelmas06 on Mon Mar 16, 2015 22:24, edited 1 time in total.
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Re: [MOD] Mobs: Bee (.x from KPGMobs) [0.1] [mobs_bee]

by Bas080 » Mon Mar 16, 2015 01:39

This is a perfect cricket locomotion. I really like your idea though. The bee is really cute.
 

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Re: [MOD] Mobs: Bee (.x from KPGMobs) [0.1] [mobs_bee]

by LNJ » Wed Jun 03, 2015 16:21

mahmutelmas06 wrote:https://forum.minetest.net/viewtopic.php?f=11&t=6743&hilit=bee+bees#p102905

And also mobsredo has same bee. Which has almost the same api to mobapi

I used the mobapi, because if you have more mobs mods the api have to be loaded several times (this is a little slower).

I made this more for me. But thought somebody else maybe wants just some bees without any other things.

Sorry that I write this just now and for my bad english.
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