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[Mod] worms [0.3] [worms]

PostPosted: Mon Apr 06, 2015 05:37
by slemon
Makes nyancats carve caves.

Features:
* Mossycobble walls
* Tunnels are lightened by torches
* Won't break any blocks except stone and mossycobble
* Tunnels are not straight
* Can ride on the nyancat (on rightclick)

Changes:
* 0.2 -> 0.3:
* Nyancats are objects now
* Tunnels are not straight
* No more rainbows and ladders in the tunnels
* Can ride on the nyancat
* Better documentation

Planned features:
* Different kinds of nyancats
* Structures other than tunnels
* More sensible lightning

Suggestions are welcome!

Contributors:
* ExcaliburZero
* slemonide

+ Spoiler


Code, textures: WTFPL

Mod dependencies: default

Download: https://github.com/slemonide/worms/archive/master.zip
Git: https://github.com/slemonide/worms.git

Re: [Mod] worms [0.1] [worms]

PostPosted: Mon Apr 06, 2015 13:37
by 12Me21
This looks pretty cool, maybe instead of making it turn randomly, have it turn when hitting any block except stone, so it doesn't destroy buildings or escape into the air.

Re: [Mod] worms [0.1] [worms]

PostPosted: Mon Apr 06, 2015 21:45
by slemon
12Me21 wrote:This looks pretty cool, maybe instead of making it turn randomly, have it turn when hitting any block except stone, so it doesn't destroy buildings or escape into the air.

Done.

Re: [Mod] worms [0.2] [worms]

PostPosted: Thu Apr 09, 2015 23:36
by 12Me21
Instead of mossy cobble, it should make rainbow ore or something, and it could create light so it wouldn't need to place torches.

Re: [Mod] worms [0.2] [worms]

PostPosted: Sun Apr 26, 2015 18:02
by slemon
12Me21 wrote:Instead of mossy cobble, it should make rainbow ore or something, and it could create light so it wouldn't need to place torches.

How would rainbow ore look like?

Re: [Mod] worms [0.2] [worms]

PostPosted: Tue Apr 28, 2015 11:51
by 12Me21
slemon wrote:
12Me21 wrote:Instead of mossy cobble, it should make rainbow ore or something, and it could create light so it wouldn't need to place torches.

How would rainbow ore look like?

I guess like regular ore, but with the "ore" parts replaced with rainbow colors

Re: [Mod] worms [0.2] [worms]

PostPosted: Sun May 03, 2015 04:49
by slemon
I am planning to change nyancat from block to object. In theory, it would allow carving non-polar tunnels.

Re: [Mod] worms [0.3] [worms]

PostPosted: Sun May 03, 2015 21:57
by slemon
Image
Testing non-random tunnels.