[WIP][MOD] Slimes Redo 0.2.1
Introduction
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the players as soon as they see them. If the slimes are defeated, they maybe will reward the player with useful resources.
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep underground near the lava pools.
I hope you like it!
Details:
NOW INTEGRATED WITH MOBS REDO
- Adds two new hostile mobs: green slimes and lava slimes.
- They attack players and hurt them on touch.
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
- They use custom textures and sounds. (more work needs to be done here ;P)
- Thanks to the use of Mobs Redo API, they have all the benefits of the other mobs included in the original:
> Efficient IA to search and attack players.
> Enviromental damage.
> Easy configuration.
... and more.
Green slimes:
> spawn in jungles or in temples (default:mossycobble).
> on die, they drop a randomish amount of glue (from mesecon mod)
> Lava hurts them.

Lava slimes:
> spawn in lava pools deep under ground.
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
> water hurts them.
> when they jump they can leave a footprint of fire. ^^

ToDo:
- Improve slimes animation; with the Mobs Redo integration slimes have lost the animation that they did when jumping. Not a big lost but I would like to recover it.
- Reunification; two or more smaller slimes can eventually join in a biger version, recovering hp in the process.
- Explosive slimes; may be this should be the death of lava slimes. With the new 'on_die' function of Mobs API it would be easy to implement.
- Poisonus slimes; is there any mod there that adds poisonus effects to player?.
- Jelly slimes; you can farm them to get sweet jelly to eat. (too disgusting may be? ;P)
- Any suggestions?
Download:
https://github.com/TomasJLuis/mt-slimes-redone/archive/master.zip
Install
Unzip the archive an place it in minetest-base-directory/mods/slimes/
If you have a windows client or a linux run-in-place client.
If you have a linux system-wide instalation place it in ~/.minetest/mods/slimes/.
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
1. Install Mobs Redo >= 1.10
2. Install Slimes Redo.
3. Enjoy
Mod Information
Author: TomasJLuis (with the help of TenPlus1 to integrate the mod with Mobs Redo)
Version 0.2
Required Minetest Version: >=0.4.12
Dependencies: default, tnt, mobs redo >=1.09 (viewtopic.php?f=9&t=9917)
Soft Dependencies: (none)
Highly Recommended: mesecon_materials (viewtopic.php?f=11&t=628&hilit=mesecon)
Craft Recipies: (none)
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
Licences:
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
http://www.freesound.org/people/RandomationPictures/sounds/138481/
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
http://www.freesound.org/people/DrMinky/sounds/
- Source code and images are under WTFPL.
Version history
0.2.1 - Updated to Mob Redo API 1.10
0.2 - Now using Mob Redo API. Changed mod name to Slimes Redo to reflect better this.
0.1 - Initial release.
Special thanks:
@TenPlus1, for all your help and amazing work to integrate Slimes with Mobs Redo.
@Jeija, for your slimes mod (viewtopic.php?f=11&t=2979).
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the players as soon as they see them. If the slimes are defeated, they maybe will reward the player with useful resources.
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep underground near the lava pools.
I hope you like it!
Details:
NOW INTEGRATED WITH MOBS REDO
- Adds two new hostile mobs: green slimes and lava slimes.
- They attack players and hurt them on touch.
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
- They use custom textures and sounds. (more work needs to be done here ;P)
- Thanks to the use of Mobs Redo API, they have all the benefits of the other mobs included in the original:
> Efficient IA to search and attack players.
> Enviromental damage.
> Easy configuration.
... and more.
Green slimes:
> spawn in jungles or in temples (default:mossycobble).
> on die, they drop a randomish amount of glue (from mesecon mod)
> Lava hurts them.

Lava slimes:
> spawn in lava pools deep under ground.
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
> water hurts them.
> when they jump they can leave a footprint of fire. ^^

ToDo:
- Improve slimes animation; with the Mobs Redo integration slimes have lost the animation that they did when jumping. Not a big lost but I would like to recover it.
- Reunification; two or more smaller slimes can eventually join in a biger version, recovering hp in the process.
- Explosive slimes; may be this should be the death of lava slimes. With the new 'on_die' function of Mobs API it would be easy to implement.
- Poisonus slimes; is there any mod there that adds poisonus effects to player?.
- Jelly slimes; you can farm them to get sweet jelly to eat. (too disgusting may be? ;P)
- Any suggestions?
Download:
https://github.com/TomasJLuis/mt-slimes-redone/archive/master.zip
Install
Unzip the archive an place it in minetest-base-directory/mods/slimes/
If you have a windows client or a linux run-in-place client.
If you have a linux system-wide instalation place it in ~/.minetest/mods/slimes/.
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
1. Install Mobs Redo >= 1.10
2. Install Slimes Redo.
3. Enjoy
Mod Information
Author: TomasJLuis (with the help of TenPlus1 to integrate the mod with Mobs Redo)
Version 0.2
Required Minetest Version: >=0.4.12
Dependencies: default, tnt, mobs redo >=1.09 (viewtopic.php?f=9&t=9917)
Soft Dependencies: (none)
Highly Recommended: mesecon_materials (viewtopic.php?f=11&t=628&hilit=mesecon)
Craft Recipies: (none)
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
Licences:
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
http://www.freesound.org/people/RandomationPictures/sounds/138481/
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
http://www.freesound.org/people/DrMinky/sounds/
- Source code and images are under WTFPL.
Version history
0.2.1 - Updated to Mob Redo API 1.10
0.2 - Now using Mob Redo API. Changed mod name to Slimes Redo to reflect better this.
0.1 - Initial release.
Special thanks:
@TenPlus1, for all your help and amazing work to integrate Slimes with Mobs Redo.
@Jeija, for your slimes mod (viewtopic.php?f=11&t=2979).