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[WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Tue Apr 07, 2015 00:18
by Fess
Image

Landgen is the lua mapgen with high mounts,volcanos, rivers etc, developed by my friend Midnightwraith.
It is based exclusively on default nodes, including water in rivers.

License of code, textures: CC0 . Some code in init.ua,functions.lua is based on modified paramat code.
Mod dependencies: default
+ Detailed description

+ More screenshoots

Download link: Landgen v.0.1.1

Previous version

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Tue Apr 07, 2015 01:36
by Don
Nice.I will try this out tomorrow. We need more mapgens.

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Tue Apr 07, 2015 07:10
by Krock
Yay, more mapgen mods! The terrain looks interesting and I love those caves.

Here are some suggestions from my side:
- Upload to (a) GitHub(-like) site to check out the code and create pulls and issues
- Add stability. Sand above caves would fall down if one of those is dug.
- Less stone at the surface, more dirt near to the sea and place randomly some dirt nodes on mountains.

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Tue Apr 07, 2015 12:41
by srifqi
Excelent!

One thing: can you add floating islands?

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Tue Apr 07, 2015 22:24
by paramat
Hi Fess, is Midnightwraith a non-posting forum member by name of KevinArt18? We exchanged 74 emails while i was helping him develop a mapgen derived from my mods, i'm guessing this is the result.

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Wed Apr 08, 2015 16:20
by Fess
paramat wrote:Hi Fess, is Midnightwraith a non-posting forum member by name of KevinArt18? We exchanged 74 emails while i was helping him develop a mapgen derived from my mods, i'm guessing this is the result.

No, it is not him. He doesn't has an account on this forum, but going to create it soon.
Updated release w/o changing version.
https://yadi.sk/d/bTTgbbRDfrram
Changes:
  • Lincense type changed to CC0
  • Minor code cleanup
  • upd: Added readme.txt file and detailed description in first post.

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Wed Apr 08, 2015 18:47
by paramat
Thanks! =)

Sorry i was in a bad mood, it was more directed at KevinArt18, also something in real life wound me up.

Re: [WIP][Mod] Lua map generator [0.1] [landgen]

PostPosted: Sun Apr 19, 2015 21:22
by Fess
Updated release:
https://yadi.sk/d/QXWR8Xszg6ikB
Changes:
  • mod pseudorandom generator now based on map seed (not pr:next, which is slow)
  • tweaked 3d noises, reduced octaves count
  • removes one of cave noise, more "lightweight" calculation. Tweaked their math to compensate reduced amount of underground void