[closed] falling sand, gravel,… sounds [falling_extras]
unused
FOSS gamedev and creative worlds
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Evergreen wrote:Happy 1000th post!
Also, interesting idea.
Wuzzy wrote:I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.