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[closed] falling sand, gravel,… sounds [falling_extras]

PostPosted: Sat May 23, 2015 14:55
by Hybrid Dog
unused

Re: [Mod] falling sand, gravel,… sounds [falling_extras]

PostPosted: Sat May 23, 2015 19:46
by Evergreen
Happy 1000th post! Also, interesting idea.

Re: [Mod] falling sand, gravel,… sounds [falling_extras]

PostPosted: Sun May 24, 2015 08:55
by Hybrid Dog
Evergreen wrote:Happy 1000th post!

lt's my second 1000th post, some time ago the removed posts stopped being counted as post.
Also, interesting idea.

thanks

Re: [Mod] falling sand, gravel,… sounds [falling_extras]

PostPosted: Tue May 26, 2015 04:02
by Wuzzy
This mod is nice and well made. IMO it should become part of builtin, this is stuff which basically every subgame wants.
I had some fun with negative gravity and made deserts vanish hrhrhr. :D
I posted screenshots here: viewtopic.php?f=3&t=156&p=179653#p179653

I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.

Re: [Mod] falling sand, gravel,… sounds [falling_extras]

PostPosted: Tue May 26, 2015 08:20
by Hybrid Dog
Wuzzy wrote:I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.

https://github.com/HybridDog/falling_ex ... c8e2bedbd0