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FOSS gamedev and creative worlds • View topic - {BETA} Snowy Wastelands 0.1 [grassland]
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{BETA} Snowy Wastelands 0.1 [grassland]

PostPosted: Fri Mar 16, 2012 21:06
by Jordach
Since I started the topic, I have made my own land modifier.
Licensing: Do what the fuck you want with this shit.
THANKS TO Cisoun for Textures used.

Download:

7z:

http://www.mediafire.com/?nwovouxkvpdqhtq

Zip:

http://www.mediafire.com/?9d85853fv5mr3vm

DO NOT REMOVE THE TEXTURE PACK! THIS WILL MAKE THE GAME A ENDLESS GRASSY BIOME.


What's Planned + Screenshots:

Here's 0.1:

Image

Here's the current shiz for 0.2:

Image

PostPosted: Fri Mar 16, 2012 21:29
by sfan5
+1

PostPosted: Fri Mar 16, 2012 21:39
by Jordach
I now have working ice sucka!

PostPosted: Fri Mar 16, 2012 21:39
by sdzen
should i try or berate you on no screenshots cliaming your sell everyone a virus?

PostPosted: Fri Mar 16, 2012 21:46
by Jordach
I will and since I am so nice, (Mediafire SCANS UPLOADS.)

Here's 0.1:

Image

Here's the current shiz for 0.2:

Image

Licensing: Do what the fuck you want with this shit.

PostPosted: Sat Mar 17, 2012 09:05
by Jordach
An update shall occur later.

Since Omploader is back, we can do stuff.

PostPosted: Sat Mar 17, 2012 09:14
by sfan5
\o/

PostPosted: Sat Mar 17, 2012 09:39
by Jordach
Now with licensing.

PostPosted: Sat Mar 17, 2012 09:40
by sfan5
Move-Request

PostPosted: Sat Mar 17, 2012 09:42
by Jordach
Cisouns textures are DO WHAT THE FUCK YOU WANT.

PostPosted: Sat Mar 17, 2012 09:55
by Jordach
Updated topic name.

PostPosted: Sat Mar 17, 2012 14:16
by Death Dealer
Bad ass jordach. I remember when this was an idea:D

PostPosted: Fri Jun 01, 2012 01:18
by SegFault22
Awesome! This is exactly what I have been looking for!

PostPosted: Fri Jun 01, 2012 10:52
by LolManKuba
SegFault22 wrote:Awesome! This is exactly what I have been looking for!

MadBlocks has seasons and 1 of the seasons is winter..

PostPosted: Sun Jun 03, 2012 04:31
by SegFault22
-I can't find how to install this! can anyone help me?
-The information that I need is:
--where each folder goes, and/or where the stuff in each folder goes
Thank you

EDIT: I got it working, but the deserts still appear and the conifers don't have snow on the leaves.

PostPosted: Sun Jun 03, 2012 06:55
by Gambit
This looks really good. The only thing that's odd is the ice... they float on water. The ones you have here are spawning far too low in the water. I thought I'd point that out.

Also, what about a medium size iceberg? That could add to the element.

PostPosted: Sun Jun 03, 2012 09:24
by Jordach
Gambit wrote:This looks really good. The only thing that's odd is the ice... they float on water. The ones you have here are spawning far too low in the water. I thought I'd point that out.

Also, what about a medium size iceberg? That could add to the element.

Gambit, this was a test for the last January Windows build - I meant it as a test, now I have a better model that you will like very much.

PostPosted: Sun Jun 03, 2012 13:14
by mauvebic
if you only want ice on the top (since bodies of water never completely freezeover) you could do something like:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                elseif node.name == 'default:water_source' then
                    above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
                    if above ~= nil and above.name == 'air' then
                        minetest.env:add_node(pos,{type="node",name='madblocks:ice_source'})
                    end
                elseif node.name == 'default:water_flowing' then
                    above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
                    if above ~= nil and above.name == 'air' then
                        minetest.env:add_node(pos,{type="node",name='madblocks:ice_flowing'})
                    end