[Mod] Aging [aging]

yaman
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[Mod] Aging [aging]

by yaman » Sat Jul 18, 2015 17:15

Aging Mod
slowly ages the user over time, and adds effects accordingly

Current Stuff

Chat Commands:
  • /age - Displays your current age
  • /setage <player> <age> - Set a player's age, "immortal" for immortality
  • /cure <player or blank> - Cure yourself or another of all current diseases
  • /agespeed <seconds in one year> - Set aging speed

New Items:
  • Fountain of Youth - Resets age to 0 (aging:fountain_of_youth)
    • Crafting -
      Image
  • Cancer Cure - Begins Curing mechanism for cancer (aging:cancer_cure)
    • Crafting -
      Image
  • Cancer Funding - Funding necessary to research for a cancer cure, any flower can be used (aging:cancer_funding)
    • Crafting -
      Image
  • Cancer Research - The result of the Cancer Funding (aging:cancer_research)
    • Crafting -
      Image
  • Effects
    • Slower Movement
      • Probability of contracting effect over time (x-axis = years, y-axis = percent chance)
        Image
      • Speed penalty (x-axis = years, y-axis = speed multiplier [divide by 100 to get actual value])
        Image
      • Cure - Use your walking stick! (default:stick)
    • Memory Loss
      • Probability of contracting effect over time (x-axis = years, y-axis = percent chance)
        Image
      • Over Time (every 30 seconds) a hotbar space is removed, minimum is 1 space
      • Cure - Eat some Memory Improving Herbs (default:dry_shrub)
    • Cancer
      • Probability of contracting effect over time (x-axis = years, y-axis = percent chance)
        Image
      • Damage Taken Over Time (x-axis = Tens of seconds, y-axis = hp damage every 10 seconds)
        Image
      • Cure - Cancer Cure - (default:cancer_cure)
    • Inheritance
      • Chance
        Image
      • You get a random amount of diamonds (1-50), mese blocks (1-5), and gold ingots (1-75) from your distant uncle, cousin, nibbling, or aunt.
  • Future Stuff (I'll just paste in my to-do list)
    • To-Do positives of being old
      • more items per craft
      • training
      • player gains "height" as they become older, limited capability due to engine, see creatures
    • To-Do negatives of being old
      • slower digging
      • some craft no longer work / crafting book
  • Download
  • Licence - GNU General Public Licence v3
Edit: Adding to to-do list
Last edited by yaman on Fri Jul 24, 2015 02:56, edited 3 times in total.
 

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Nathan.S
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Re: [Mod] Aging [aging]

by Nathan.S » Sat Jul 18, 2015 18:41

whoa, this looks pretty cool. One question, is the rate of ageing easily adjustable, or a setting?
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maikerumine
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Re: [Mod] Aging [aging]

by maikerumine » Sat Jul 18, 2015 21:14

Ooh! This looks pretty cool, I nigh give it a test!
 

yaman
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Re: [Mod] Aging [aging]

by yaman » Sat Jul 18, 2015 23:26

Nathan.S wrote:whoa, this looks pretty cool. One question, is the rate of ageing easily adjustable, or a setting?

Oh yes, I forgot to mention. There is a command /agespeed <seconds in one year>
 

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DS-minetest
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Re: [Mod] Aging [aging]

by DS-minetest » Sun Jul 19, 2015 09:48

the mod looks really cool
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Minetestforfun
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Re: [Mod] Aging [aging]

by Minetestforfun » Mon Jul 20, 2015 23:27

Wow, good work & code !
 

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TG-MyinaWD
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Re: [Mod] Aging [aging]

by TG-MyinaWD » Tue Jul 21, 2015 06:02

This might be closely coming into what minecraft has. that is Minecraft Comes alive.

Overall very nicely done.
Hope see more features and you can make some cool interesting features.
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yaman
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Re: [Mod] Aging [aging]

by yaman » Fri Jul 24, 2015 02:50

Update: Inheritance

Chance:
Image

You get a random amount of diamonds (1-50), mese blocks (1-5), and gold ingots (1-75) from your distant uncle, cousin, nibbling, or aunt.
 

Diamond knight
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Re: [Mod] Aging [aging]

by Diamond knight » Sun Aug 02, 2015 21:53

maybe your playerskin changes as you age (based off the default model) when u a kid u look like a kid sam, when u old u have grey hair and wrincles
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 


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