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Voice: Makes the chat behave more like a voice.

PostPosted: Sat Sep 12, 2015 15:07
by BobbyBonsaimind
A replacement for the default chat system that makes it behave more like voices. That means you can only see the messages of other players if you're in a certain range to them. If you move out of this range, you might only get part of the messages, or nothing at all.
How does it work?

There are basically three "volumes" a player can say something in, talk, shout and whisper. Shout reaches obviously the farthest, followed by talk and whisper.

If you want to "hear" a player, you need to be in a certain range to them, otherwise you might only get part of what was said or nothing at all. Additionally, if you can't see the player, the range is further limited, that means that a wall will severly impact if you're able to hear a player or not.

By default a player only talks, that means that every normal chat message is converted. Additionally there are the following commands avaialble:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/t or /talk     Talk, medium range. Is default for messages.
/w or /whisper  Whisper, low range.
/s or /shout    Shout, high range.
/g or /global   Global, needs voice_global privilege


There is no global chat anymore as long as voice is activated.

Version: There is no versioning/release scheme in place.

License: Voice is licensed under 2-clause BSD.

Source:

Re: Voice: Makes the chat behave more like a voice.

PostPosted: Sat Sep 26, 2015 08:03
by srifqi
Nice!
Looks like it has more option than mine.

I think you should add more description in your post.
Also, for versioning I prefer you to use Semantic Versioning.

Re: Voice: Makes the chat behave more like a voice.

PostPosted: Sat Sep 26, 2015 08:53
by BobbyBonsaimind
Thanks. Yeah, I've seen yours, but I wanted different volumes and global should only be "out of game" possible.

Regarding versioning, the problem is not "how to do it" but "how to do it sanely" because currently my mods are moving too fast for a sane versioning scheme.

Re: Voice: Makes the chat behave more like a voice.

PostPosted: Wed Sep 30, 2015 02:41
by srifqi
BobbyBonsaimind wrote:Thanks. Yeah, I've seen yours, but I wanted different volumes and global should only be "out of game" possible.

Okay, that's good!

BobbyBonsaimind wrote:Regarding versioning, the problem is not "how to do it" but "how to do it sanely" because currently my mods are moving too fast for a sane versioning scheme.

It's okay, you can use something like 0.1.1-r4 or something else.