[Mod] Pure Decoration [0.001] [pure_decor]

theshadow900
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Joined: Tue Jun 23, 2015 04:52
In-game: theshadow

[Mod] Pure Decoration [0.001] [pure_decor]

by theshadow900 » Tue Oct 13, 2015 10:51

This mod is designed to be used in creative mode. Because the nodes are easily changed added to and replaced
there are no recipes available to access them. They either require the creative inventory or giveme command.

Nodes are easily removed and or added to create your own custom set of blocks in a creative world.

Create a seamless tile image in 8x8, 16x16, 32x32, 64x64, etc. in .png format and add to the textures directory.
Add that images name without the .png extension into the nodelist.lua file.

That's all that is needed to add a custom creative node.

See read me at GitHub for more info.

Fully operational at this time but may add a couple things so leaving in WIP at the moment.

Code: LGPLv2.1+, textures: CC BY-SA 3.0

dependencies:
default
stairs
moreblocks? https://forum.minetest.net/viewtopic.php?f=11&t=509&hilit=stairsplus
stairsplus? Not sure where I got this one - not finding a link to it directly
columnia? viewtopic.php?f=9&t=9892

Will work limited on it's own, moreblocks and columnia are highly recommended though.

screenshots:
Image
Image
Image
Image

Download:
https://github.com/theshadow-minetest/minetest-pure_decor-mod

Added registration to columnia mod -- see depends above.
Added lit versions for lighting effects. Or if a light does not allow a block to be placed light can be replaced with lit block instead.
Last edited by theshadow900 on Sat Nov 07, 2015 09:10, edited 1 time in total.
 

Dorje
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Joined: Sun Oct 04, 2015 21:19
In-game: gryphon + MajesticBird

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by Dorje » Thu Oct 15, 2015 06:44

Testing...
Give me some EXTREME HARDCORE xD

i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
 

NoxEranya
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Posts: 12
Joined: Thu Aug 27, 2015 01:48

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by NoxEranya » Tue Oct 27, 2015 15:22

If this works, and I am testing now, I will sing your praises. Then proceed to get lots of pretties.
 

NoxEranya
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Posts: 12
Joined: Thu Aug 27, 2015 01:48

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by NoxEranya » Tue Oct 27, 2015 15:52

Tested. This mod is amazing! Finally I can have all my pretty building mats, and no huge list of mods slowing down my system! Awesome! I've already gotten a very lovely white marble, far better in texture than the others available. :)
 

theshadow900
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Posts: 19
Joined: Tue Jun 23, 2015 04:52
In-game: theshadow

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by theshadow900 » Thu Nov 05, 2015 23:56

Glad you liked it. Will be posting an update soon that will register them with the columnia mod as well. If you are watching this thread expect the update within the next few days. I am testing now and so far so good. Having the columns available opens yet a lot more capabilities. Extreme kudos to the creator of columnia.
 

theshadow900
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Posts: 19
Joined: Tue Jun 23, 2015 04:52
In-game: theshadow

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by theshadow900 » Sat Nov 07, 2015 09:14

Columnia (columns) added. And lit versions of the blocks added.
 

Hybrid Dog
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Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by Hybrid Dog » Sat Nov 07, 2015 19:26

you could make it find the textures automatically that you don't need to add them to the file, e.g. by using
for _,name in pairs(string.split(io.popen("find "..minetest.get_modpath(minetest.get_current_modname()).."/textures"):read("*all"), "\n")) do
 

theshadow900
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Posts: 19
Joined: Tue Jun 23, 2015 04:52
In-game: theshadow

Re: [Mod] Pure Decoration [0.001] [pure_decor]

by theshadow900 » Sun Nov 08, 2015 04:47

Hybrid Dog wrote:you could make it find the textures automatically that you don't need to add them to the file, e.g. by using
for _,name in pairs(string.split(io.popen("find "..minetest.get_modpath(minetest.get_current_modname()).."/textures"):read("*all"), "\n")) do


Hmmmmm.... May to try to add that when I get time. Thanks for the input.
 


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