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[Mod ]LightCorrect [lightcorrect]

PostPosted: Fri Oct 16, 2015 22:58
by Martin_Devil
I was very irritated that night Minetest can not see anything. This mod makes a brighter light on 15%. Enjoy.
Screenshots:
Image
Image
Changelog:
1.2 Fixed darkness at noon (found @Kevin Tee).It rewrote the logic now works perfectly! :)
1.1 Do not use during the day. Do not change the sky.
License: CC-BY-NC-SA

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 08:25
by Hybrid Dog
actually in minetest it's never completely dark, you can take a screenshot in a dark cave and increase the brightness on it

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 08:55
by Martin_Devil
I play the windows tablet and screen brightness Lego typically 25%. Without a torch, I absolutely can not see anything. When I do a screen brightness of 100%, I see around well, my eyes are very sore.

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 11:56
by Krock
This can be done using modified shaders or with an edited light.cpp file in the Minetest source.
Having a mod for this is nice, too. Let's hope it will be used on some multiplayer servers :)

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 14:11
by lightonflux
A before and after screenshot would be nice.

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 18:13
by Martin_Devil
Upd. 17.10.2015 Do not use during the day. Do not change the sky.

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sat Oct 17, 2015 18:29
by Martin_Devil
Now I'm adding to the brightness set to 20%. Check if it's too bright and should be returned to 15%?

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sun Oct 18, 2015 14:01
by Kevin Tee
There seems to be some bug. Day suddenly become dark as night.

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sun Oct 18, 2015 14:21
by Martin_Devil
Check the latest version! I do not change the sky and make no changes, if around brighter than 30%

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sun Oct 18, 2015 16:25
by Kevin Tee
I use the latest version, but still the bug may be because I am using 0.4.13-dev

Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sun Oct 18, 2015 18:31
by Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

PostPosted: Sun Oct 18, 2015 20:11
by Martin_Devil
1.2 Fixed darkness at noon (found @Kevin Tee).It rewrote the logic now works perfectly! :)