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[Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Sat Nov 07, 2015 17:53
by cx384
Depends: default
License: WTFPL (for everything (code textures and sounds)) (except the stuff taken from default)
Download: zip, tar.gz
github: another_charcoal


Image

This is a realistic charcoal mod.
Tutorial:
1.Craft a steel splitting axe and dig a tree to get split wood.
2.Craft a wood pile and place it in the world near air.
3.Wait until the wood is dry and then dig it.
4.Place the air-dry wood pile in a airtight hole and place a torch near it.
5.Wait until the wood is scorched.
6.Dig it.
(8.Craft a ash block and place the block near water to get dirt)

1 tree → 3 split wood → 3/9 wood pile → 3/9 air-dry wood pile → 3/9 scorched wood pile → 2 charcoal lump + 1ash → 2/9 charcoal block + 1/9 ash block
Fuel (items) : 10 → 3* (3+1/3) → 3/9* 30 → 3/9* 45 → ---- →2* 11 → 2/9* 99

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Sat Nov 07, 2015 22:52
by maikerumine
Perfect timing! I will add this to ESM

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Sat Nov 07, 2015 23:57
by qwertymine3
I'll probably edit the mod to remove the first three steps (for my own use - I'm lazy), otherwise though I like this mod.
I can already think of some interesting ways of charcoal with this. :)

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Thu Nov 19, 2015 20:48
by Sokomine
The wood pile looks nice. I first thought it was a purely decorative mod. Anyway - it's a nice way of creating charachoal.

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Sat Nov 21, 2015 16:33
by cx384
Sokomine wrote:The wood pile looks nice. ...

Thank you.

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Wed Dec 16, 2015 17:02
by Nathan.S
The axe yields wood when you chop non wood items.

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Wed Dec 16, 2015 19:02
by cx384
Nathan.S wrote:The axe yields wood when you chop non wood items.

sorry because that
now it works only with group tree

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Tue Apr 12, 2016 18:30
by Gerald
At first, i want to say, that i like this mod very much. It's realistic, pretty and different.

I noticed it is possible to burn multiple piles at once, what makes sense. I think there could be an advantage of bigger scale, e.g. the pile near the torch could always become ash (being the fuel of the process).

The behavior in creative mode is unexpected. If you split a tree, one tree is removed from the inventory.

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Wed Apr 13, 2016 13:04
by azekill_DIABLO
Nice mod!! love the textures!

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Tue Aug 16, 2016 10:25
by cx384
Update by gejan:

- add smoke particle, even burning time
https://github.com/cx384/another_charco ... 459343b642

- burning abm replaced by nodetimer
https://github.com/cx384/another_charco ... 0cdc39e7f4

Re: [Mod] Another Charcoal Mod [another_charcoal]

PostPosted: Wed Oct 05, 2016 19:05
by cx384