[MOD} The DEFINITIVE Road and street sign mod .[github]
i know, most of us are off building castles in the sky but for the ones into more modern things this is THE DEFINITIVE (and maybe a tad excessive) ROAD SIGN COLLECTION!!!!!!!!
ok now that the shouting is done, all of the images are free to use the original url file is included in case you dont believe me :) included is a luagen.sh script that will (because some of us are more picky than others) regenerate the init.lua file if you decide to change the file names.
>>>>>>>>>>>>>>>>>>>>>>the file names are what determines the node names <<<<<<<<<<<<<<<<<<<<<<<<
so you change the picture name in the textures folder
run ./luagen.sh > init.lua
copy init.lua from textures folder to the roadsigns directory and bam your modules can be all pretty :)
as a side note if you only wanted a few of these signs you could:
create a new folder called roadsigns
inside that folder put a textures folder
inside that put the textures you want
put luagenmt.sh in the textures folder
run luagenmt.sh > init.lua
copy init.lua back to the new roadsigns directory and bam you have a slimmed down mod :)
me i have unified inventory so i can see al the pretty pictures, and speaking of pretty pictures lets see these 500 road signs. ;)









this has to be the longest and fastest mod ever made... just under 28 minutes for 500 items. would have took longer and looked up one of those recursive register node functions but i dont really think anyone will use this but me any how. (sharing is caring)
TODO:
figure out alpha channels and make all unnecessary white space invisible.
come up with 500 craft recipes... currently they are all the same:
(had to use github for dummies over at instructables.)
https://github.com/tbillion/minetest-definitiveroadsigns.git
https://github.com/tbillion/minetest-definitiveroadsigns/archive/master.zip
ok now that the shouting is done, all of the images are free to use the original url file is included in case you dont believe me :) included is a luagen.sh script that will (because some of us are more picky than others) regenerate the init.lua file if you decide to change the file names.
>>>>>>>>>>>>>>>>>>>>>>the file names are what determines the node names <<<<<<<<<<<<<<<<<<<<<<<<
so you change the picture name in the textures folder
run ./luagen.sh > init.lua
copy init.lua from textures folder to the roadsigns directory and bam your modules can be all pretty :)
as a side note if you only wanted a few of these signs you could:
create a new folder called roadsigns
inside that folder put a textures folder
inside that put the textures you want
put luagenmt.sh in the textures folder
run luagenmt.sh > init.lua
copy init.lua back to the new roadsigns directory and bam you have a slimmed down mod :)
me i have unified inventory so i can see al the pretty pictures, and speaking of pretty pictures lets see these 500 road signs. ;)









this has to be the longest and fastest mod ever made... just under 28 minutes for 500 items. would have took longer and looked up one of those recursive register node functions but i dont really think anyone will use this but me any how. (sharing is caring)
TODO:
figure out alpha channels and make all unnecessary white space invisible.
come up with 500 craft recipes... currently they are all the same:
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- Code: Select all
minetest.register_craft({
output = "X02D42",
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
(had to use github for dummies over at instructables.)
https://github.com/tbillion/minetest-definitiveroadsigns.git
https://github.com/tbillion/minetest-definitiveroadsigns/archive/master.zip






