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Inventory Death Drop: Drops the player inventory on death.

PostPosted: Sun Dec 13, 2015 12:40
by BobbyBonsaimind
A mod which drops the complete inventory of the player if they die. That means that the contents are spread over a bigger area, and in the default configuration the stacks are split randomly.

Version: There is no versioning/release scheme in place.

License: Inventory Death Drop is licensed under 2-clause BSD.

Source:

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Wed Dec 16, 2015 10:23
by RealBadAngel

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Wed Dec 16, 2015 13:21
by prof-turbo
@RealBadAngel : That's what I was thinking to.

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Wed Dec 16, 2015 23:02
by Napiophelios
@prof-turbo: Its similar but not the same.


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Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Thu Dec 17, 2015 17:51
by prof-turbo
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Ok, so I'll learn how to read code just to understand the difference here.

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Thu Dec 17, 2015 22:52
by Napiophelios
prof-turbo wrote:Ok, so I'll learn how to read code just to understand the difference here.


Or you could open the mod's read me file to find out the differences.
Its plainly stated what makes this mod different from RBA's.

It allows for configuration of the effect.

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Fri Dec 18, 2015 05:37
by maikerumine
Napiophelios wrote:
prof-turbo wrote:Ok, so I'll learn how to read code just to understand the difference here.


Or you could open the mod's read me file to find out the differences.
Its plainly stated what makes this mod different from RBA's.

It allows for configuration of the effect.

+1
Exactly. :-)

Re: Inventory Death Drop: Drops the player inventory on deat

PostPosted: Sat Jan 09, 2016 14:16
by BobbyBonsaimind
I've just added that a random percentage of the inventory can be destroyed/retained upon death.

So a certain, random percentage of the inventory can be destroyed before it is dropped (and therefor unrecoverable lost), and another percentage can be retained, meaning the player keeps it.