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[Mod] a fork of tairs [pktairs]

PostPosted: Fri Dec 18, 2015 22:24
by PEAK
Immediately one more mod.

What do you think?

readme:
+ Spoiler


Image

Re: [Mod] a fork of tairs [pktairs]

PostPosted: Sat Dec 19, 2015 02:15
by benrob0329
Can you sit in the chairs?

Re: [Mod] a fork of tairs [pktairs]

PostPosted: Sat Dec 19, 2015 15:07
by PEAK
benrob0329 wrote:Can you sit in the chairs?


No, sorry!

Perhaps someone could code that?

Re: [Mod] a fork of tairs [pktairs]

PostPosted: Sun Dec 20, 2015 00:05
by jomat

Re: [Mod] a fork of tairs [pktairs]

PostPosted: Sun Dec 20, 2015 04:46
by Napiophelios
jomat wrote:Perhaps you can adopt this code: https://github.com/Sokomine/cottages/bl ... e.lua#L154


I think you might get stuck if the chairs get dug while the players are seated if using cottages chairs,

xdecor would be a better example,
you may have to adjust the player's sitting positions though.

Re: [Mod] a fork of tairs [pktairs]

PostPosted: Tue Dec 22, 2015 11:37
by everamzah
You can get stuck in X-decor chairs too, because of things like /home. Probably a stock lay-down/sit-down function would be helpful here, which stands up as soon as you use a movement key or change position. At any rate, looking at this furniture with an eye for somewhere to sit and read. Looks about right. :)