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[Mod] middle_ages

PostPosted: Fri Jan 08, 2016 20:39
by ITI
Middle ages mod for minetest

Description:
- there are some nodes to nice your castle up a little bit with battlement nodes, that are not only "blocks". You can create walls with battlements on top inclding arrow slits.

- there are some nodes, that enables you to build an iron wall like it was in old castles, you can open and close them using mesecons. There are push_up_notes, that works like the mesecon piston, with some options that allows you to completely hide the push_up_nodes: you can bypass the first nodes, so that they are not effected, you can define the range, how far the nodes can be moved, you can define the power and the speed, to define how many nodes in the chain will be moved and the vorward-step-size for one move. The push_down_node works identically but moves the nodes down. With these 2 nodes you can create a iron wall that opens slowly and closes quick, so it looks a little bit more realistic.

- there are some nodes, that enables you to build a well. To use it, you can activate it using an engine that can be powered from mesecons, or you can do it manually using a crank. The activation-energy can be transportet over an axis throw the well frame to the winch, that is working with the same parameters as the push_down_notes, but it lets an object down, hanging on a rope and pulls it up again, depending on the direction you punch the crank from. if you use a well_bucket, it fills itselves if it falls under water. If the well_bucket is lifted over a soak, it discharges and fills the soak.

- there are some nodes, that enables you to build a soak, fill it using the well (or other water sources). the water spreads over the connected soak-nodes and discharged if a connection point is let open.

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download:
middle_agesV0_1_1.7z
(84.37 KiB) Downloaded 110 times


License:
Sourcecode: LGPLv3
Graphics & Sounds: CC BY-SA 3.0

it depends on:
Default, mesecons

Installation:
Extract the files to the folder "middle_ages" under your "mods" - Folder, load the mod to your world and have fun.

It is tested with minetest version 0.4.13 on windows XP and 7.


HowToPlay_Middle_ages.7z
(821.22 KiB) Downloaded 77 times



history:

version 0.1.1:
The well is now able to handle lava as well as water
Therefore new nodes were added that are build out of iron insteat of wood like well_bucke and soaks.
Little bugs were fixed.

Re: [Mod] middle_ages

PostPosted: Sat Jan 09, 2016 00:08
by sofar
Check the mod posting guidelines sticky post. I don't see license info. You could also put some more detail about what nodes this mod adds.

Use the "img" tags (use the full editor - look at the buttons above the edit window) instead of making download links to the screenshots, we want to see your mod without having to click or download images.

Re: [Mod] middle_ages

PostPosted: Sun Jan 10, 2016 12:16
by cd2
this looks nice :)

Re: [Mod] middle_ages

PostPosted: Fri Mar 11, 2016 05:12
by Sokomine
Looks very nice! I'd love to see it on a suitably themed server. There are also some other mods that fit into the middle ages category. A modpack of all these might be good.

The point where the water leaves the channel does look a bit odd due to the way MT draws flowing water. A special node that shows the water spilling out onto the node below (and, usually, into the next channel) would be a great addition - something like a miniature waterfall. If that turns out to be too much work, another node for the trench that's closed on three sides and has a hole in the bottom (where the water spills out in a cubic stream onto the node below) might also look well.

And, ah, if we're at it - there are also those nice wells that look diffrent from the homedecor well model insofar as they're small tree trunks lying on the ground with water from the well flowing in from above. They're very decorative.

Re: [Mod] middle_ages

PostPosted: Fri Mar 11, 2016 16:32
by benrob0329
+1!!

Re: [Mod] middle_ages

PostPosted: Sun Mar 13, 2016 06:13
by ITI
Hi Sokomine,

Thank you for your thoughts.

i will try to integrate them in the next version.