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CARNIVORE PLANT

PostPosted: Wed Jan 20, 2016 22:12
by ulla
HI all this is my new mod and first mob
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SEE
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ATTACK
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KILL
:-)
have children too and shot egg
UPDATED WHIT NEW CARNIVORE
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next time add more carnivore
download mobu2.0: https://github.com/IIIullaIII/Carnivore_plant.git

Re: CARNIVORE PLANT

PostPosted: Wed Jan 20, 2016 22:47
by mahmutelmas06
Original idea

By the way you dont need to integrate api.lua if you add mobs to depens.txt

Re: CARNIVORE PLANT

PostPosted: Wed Jan 20, 2016 23:42
by ulla
mahmutelmas06 wrote:Original idea

By the way you dont need to integrate api.lua if you add mobs to depens.txt

Tank you !! ohh but i have modified api only for not depends :-( but in next update i add other mob and
i use mobs depends

Re: CARNIVORE PLANT

PostPosted: Fri Jan 22, 2016 20:23
by npx
It is a very nice idea! Good work!

Re: CARNIVORE PLANT

PostPosted: Fri Jan 22, 2016 23:07
by ulla
npx wrote:It is a very nice idea! Good work!
tanks
i want create more carnivore
next time i add

Re: CARNIVORE PLANT

PostPosted: Fri Jan 22, 2016 23:08
by ulla
ulla wrote:
npx wrote:It is a very nice idea! Good work!
tanks
i want create more carnivore
next time i add
lol grazie ita?

Re: CARNIVORE PLANT

PostPosted: Fri Jan 22, 2016 23:44
by npx
Si! Che cosa carina trovarsi così per caso, ancora complimenti per la mod, ha un grande potenziale! Continua così!

Re: CARNIVORE PLANT

PostPosted: Sun Jan 24, 2016 23:58
by TailsTheFoxDoes MT
Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.

Re: CARNIVORE PLANT

PostPosted: Mon Jan 25, 2016 18:32
by ulla
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post

Re: CARNIVORE PLANT

PostPosted: Mon Jan 25, 2016 18:35
by ulla
npx wrote:Si! Che cosa carina trovarsi così per caso, ancora complimenti per la mod, ha un grande potenziale! Continua così!
grazie ho gia degli altri progetti in mente ma per ora voglio perfezionare e finire queste mie due mod : hemp_mod https://forum.minetest.net/viewtopic.php?f=9&t=13917
e questa carnivore plant

Re: CARNIVORE PLANT

PostPosted: Sat Jan 30, 2016 06:22
by TailsTheFoxDoes MT
ulla wrote:
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome

Re: CARNIVORE PLANT

PostPosted: Sat Jan 30, 2016 06:26
by TailsTheFoxDoes MT
TailsTheFoxDoes MT wrote:
ulla wrote:
TailsTheFoxDoes MT wrote:Can you make it attack mobs besides players, or is it enabled already, it would be a cool defense mechanism.
iI had already thought about it, but I do not know if 'does not make her walk, in the next update I' to insert this too
tanks for post
Maybe you could use some code from esmobs/badplayer. Because, i installed badplayer they attacked the not_so_simple_mobs and attacked the fnaf mod, the only reason the fnaf mod crashed was because the fnaf mobs were incompatible for badplayer/esmobs, not the other away around, and about how you said "Thanks"
Your Welcome
And about the head sticking out, what about making it stretch between two entities, the plant head, and the pot, and i think i know why you made this mod, because i heard of a similar minecraft mod.

Re: CARNIVORE PLANT

PostPosted: Fri Feb 19, 2016 20:34
by foxz
LOL epic !!!
gg...
is it a entity or a node+entity ?

Re: CARNIVORE PLANT

PostPosted: Wed Mar 09, 2016 12:05
by ulla
entity :-P