[Mod] Non-laggy cars [cars][git]
This mod adds cars in what might be the simplest way possible - it turns the player into a car (and back again, if desired) - this makes it not lag like entity-based solutions do, but you can't see a car you're "in" from first-person view, and the car appears to be driving itself since nobody seems to be in it :P
Screenshot:
Use: Punch anything with the "car" craftitem to turn into a car or back. When you're a car, you cannot jump and you're heavier, but you can move faster if anticheat is off. The collision box is intentionally unchanged to preserve compatibility with older roads that aren't wide enough.
Crafting:
{{"default:glass","default:steel_ingot",""},
{"homedecor:motor","default:steel_ingot","default:steel_ingot"},
{"homedecor:plastic_sheeting","","homedecor:plastic_sheeting"}}
Dependencies: *NONE* to use the cars, but default and homedecor are needed to craft them.
License: Mesh and texture are based on work by Melkor, and are under CC BY-NC-SA. Code is WTFPL.
Download: GitHub .zip .tar.gz
Screenshot:

Use: Punch anything with the "car" craftitem to turn into a car or back. When you're a car, you cannot jump and you're heavier, but you can move faster if anticheat is off. The collision box is intentionally unchanged to preserve compatibility with older roads that aren't wide enough.
Crafting:
{{"default:glass","default:steel_ingot",""},
{"homedecor:motor","default:steel_ingot","default:steel_ingot"},
{"homedecor:plastic_sheeting","","homedecor:plastic_sheeting"}}
Dependencies: *NONE* to use the cars, but default and homedecor are needed to craft them.
License: Mesh and texture are based on work by Melkor, and are under CC BY-NC-SA. Code is WTFPL.
Download: GitHub .zip .tar.gz