Making a program to help making of mods/games

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 19:16

toned down the blue:D
Image
Keep calm and code python^_^
 

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sfan5
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by sfan5 » Wed Apr 04, 2012 19:31

Better now!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 20:44

thanks:D
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lkjoel
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by lkjoel » Wed Apr 04, 2012 21:00

I'm sort of advancing here (using bootstrap)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 21:03

I have no idea how I missed page 8. I was wondering why it wasn't active lol
Last edited by lkjoel on Wed Apr 04, 2012 21:05, edited 1 time in total.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 21:05

Death Dealer wrote:toned down the blue:D
Image

I love your multiple-mod idea! I'll try to integrate that in the next commit
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 21:06

Awesome:D i thought you might like that:D
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lkjoel
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by lkjoel » Wed Apr 04, 2012 21:14

btw, what's up with the blue?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 21:16

i will do another revision of the pic but i also think there should be a button for the detination of the generated files.
Keep calm and code python^_^
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 21:17

lkjoel wrote:btw, what's up with the blue?
its just to differentiate things so there's no confusion as to whats what. it can be any color tho. what color do you wont it to be?
Last edited by Death Dealer on Wed Apr 04, 2012 21:18, edited 1 time in total.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 21:22

Death Dealer wrote:
lkjoel wrote:btw, what's up with the blue?
its just to differentiate things so there's no confusion as to whats what. it can be any color tho. what color do you wont it to be?

I guess I should give you an update on my progress. This is way ahead of where I am right now (now I'm just trying to build the basic design for the different components). This would be very useful for later, but not right now, because I can't implement it yet.
Could you work on a design for a new smelting block and fuel? Smelting means the changing of one block to another using a furnace, and fuel, well....
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 21:24

lkjoel wrote:
Death Dealer wrote:
lkjoel wrote:btw, what's up with the blue?
its just to differentiate things so there's no confusion as to whats what. it can be any color tho. what color do you wont it to be?

I guess I should give you an update on my progress. This is way ahead of where I am right now (now I'm just trying to build the basic design for the different components). This would be very useful for later, but not right now, because I can't implement it yet.
Could you work on a design for a new smelting block and fuel? Smelting means the changing of one block to another using a furnace, and fuel, well....

yes:D
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 21:24

I know I sound like I'm using you, but that would really be helpful, because I'm almost at that point (now I'm just working on porting the javascript back to html)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 21:26

lkjoel wrote:I know I sound like I'm using you, but that would really be helpful, because I'm almost at that point (now I'm just working on porting the javascript back to html)

No its ok, i wouldn't do it if i didn't want to:D im happy to help.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 21:29

thanks!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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JoseMing
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by JoseMing » Wed Apr 04, 2012 21:42

Death Dealer wrote:toned down the blue:D
Image

what is this Dark Vader?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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lkjoel
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by lkjoel » Wed Apr 04, 2012 21:49

this is actually the vader CSS theme for jQuery UI
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Jordach
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by Jordach » Wed Apr 04, 2012 21:54

lkjoel wrote:this is actually the vader CSS theme for jQuery UI

wow, irony.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 22:09

oh man... *facepalm* its darth vader... and im almost done with furnace section.
Last edited by Death Dealer on Wed Apr 04, 2012 22:10, edited 1 time in total.
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by Death Dealer » Wed Apr 04, 2012 22:26

Jordach wrote:
lkjoel wrote:this is actually the vader CSS theme for jQuery UI

wow, irony.

Destiny.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 22:32

ok, a question to experienced modders (or anyone who can answer this question lol): what's is_ground_content? What does it do?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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bgsmithjr
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by bgsmithjr » Wed Apr 04, 2012 22:34

maybe it is the depreciated version of walkable = true/false from 0.3
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 22:36

and what if something is not "walkable"? I found that I can walk on them...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 22:40

first revision of smelting section done.
Image
look good ikjoel? i will redo this probly 5 more time to perfect it. also replaced the blue with black
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 22:40

ok thanks, you gave me the idea of what to do :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 22:42

lkjoel wrote:ok thanks, you gave me the idea of what to do :)

ya:D no problem, if theres anything to add let me know and ill update the photo further than i plan to.
Keep calm and code python^_^
 

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by Death Dealer » Wed Apr 04, 2012 22:48

oh i just thought about this, there also needs to option for if there breakable by hand or tools. ill put it in the next photo i post.
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 22:51

yes, this is what I'm trying to figure out right now...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 22:52

I mean, the technical side of it
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 22:54

lkjoel wrote:I mean, the technical side of it

yes of coarse^_^
Keep calm and code python^_^
 

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